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Messages - Alex Abarca

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361
[Max] General Discussion / Re: Discourse about the MATERIALS
« on: 2014-02-23, 20:01:53 »
I vote for the first one GREY Reflections

362
Sweet, thanks.
I tried a similar mat but the frontbackmat didnt work too well for me. I think its because my front and back bitmaps were too different so it looked weird.

PS. sorry this is in the wrong thread.

Sometimes I do it like what shown in your mat editor, and it works fine. I also see it didn't increase rendertime too much. Also, you have six shades of color variance. Anyhow it looks good. Refraction is what kills your render time, stay away from that.

363
Some people might say that your bump is too high, but its hard to determine that, because your map on the surface looks out of scale (it's too big). If you adjust it and re-render then one can really say how to improve the shader params.

364
Alex, how is your grass material set up? Looks great!
[/quote]

Thank you. This is what I did...Note I don't have a good grass model, nor the best maps. Any one have a good grass clump they can share?


365
[Max] Resolved Bugs / Re: Photographic exposure issue
« on: 2014-02-23, 04:15:57 »
Yeah I'm a mental rayer and this how we fine tune exposure.

366
Thanks that forest pack is serious business. However I cant afford it right now.

I used the smaller clump as illustrated above. It seems to work OK. not perfect but just Ok. Here are some renders. i guess for those of us that dont have forest pack, stick with smaller clumps of grass.

367
Work in Progress/Tests / Re: romullus's wips
« on: 2014-02-21, 20:10:19 »
Hi Romullus, nice animation.

How many frames?
Avg rendertime per frame?
How Many passes?

368
[Max] General Discussion / Re: Version 5 Documentation
« on: 2014-02-21, 06:45:46 »
What's the latest version?

369
Gallery / Re: kopf
« on: 2014-02-21, 06:05:22 »
Pure gold, I like it

370
[Max] General Discussion / Re: Shader reflection "options"
« on: 2014-02-21, 04:00:59 »
In A6 it will be possible to exclude any material globally from all reflections in other objects

Great!! When is 6 coming out? Is it still going to be free?

371
What do guys handle this? how do you make clean cuts with scatter?

372
[Max] General Discussion / Whats the Best way to Scatter?
« on: 2014-02-20, 06:26:25 »
I havent used scatter. And I have some questions on best pratices. In the image I have several sizes of grass clumps, the largest being 24" inches diameter and the smallest about 6" inches.

1. Which is the best size for scatter?
2. Do I need to proxy the mesh?
3. What do you guys do when the scatter goes outside the predetermined plane, how do you chop and slice this?

373
News / Re: Material previews with arbitrary shapes
« on: 2014-02-19, 23:09:37 »
That's great man! When is version 6 coming out?

374
Work in Progress/Tests / Re: My next WIP
« on: 2014-02-19, 21:26:53 »
Thanks for the info. Damn! my scene has a bunch of xrefs

375
Work in Progress/Tests / Re: romullus's wips
« on: 2014-02-19, 06:12:25 »
That's pretty sick. you see the reflection on the handle in this bucket.

http://factorydirectcraft.com/pimages/20050702174551-514643/9_galvanized_metal_wash_tub.jpg

It reflects all of the handle. On the one you did it skips, it could be that it needs a layer or reflection, no?

But it looks sick, so does the animation. great work

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