Author Topic: teamrender Rendering Multipass ID Object noise  (Read 2205 times)

2019-01-29, 16:50:26

3D3R

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Hi,

i came across this noise in the ID object pass while rendering a project with one additional client. The other ID passes have no noise, just like on a single workstation.

regards,
Stefan


2019-01-29, 17:14:58
Reply #1

HFPatzi

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I can confirm. I have the same issue but in the Material-ID pass, rendered via Teamrender (11 machines, but i think the number makes no difference here). I just rendered the material-id pass (no additional ID-passes).

2019-01-29, 17:23:35
Reply #2

houska

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2019-01-29, 17:44:52
Reply #3

TomG

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We can confirm here. As a note, it isn't actually noise, it's that each Team Render client is picking its own colors for the objects, and then the final ID_object has all those colors being blended together (if you use TR but just ONE machine, you get a normal result, for example). All logged and will be looked into for a fix!

(Internal: 313390528)
Tom Grimes | chaos-corona.com
Product Manager | contact us

2019-01-29, 19:50:46
Reply #4

HFPatzi

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2019-01-30, 20:43:27
Reply #5

3D3R

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