Chaos Corona for 3ds Max > [Max] I need help!
Reflections on car paint
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dzdesign:
Hi,
I'm trying to render some car models for paint options/swatches etc etc.
But the lights reflections are coming out a bit weird.
Attached are images and closeups.
Any idea why this would be?
Thank Yu
Dimitris
romullus:
I might be wrong, but it looks that you are using normal map for simulating the flakes, so the broken reflections kinda expected.
Aram Avetisyan:
It looks like bump on the clearcot (if used), which is similar to the base patterns.
If you are using Clearcoat, disable it bump/normal effect and see if the results are better.
Usually everything should be investigated - the model first of all. If everything is fine with it, check the material and UVs.
maru:
It could also be an issue with the model itself. Does it look correct if you apply a solid, non-reflective material to it?
It looks as if it had no smoothing groups. If that's the case, you can fix that by applying a "Smooth" modifier to it, then enabling the "Auto Smooth" option and cranking the Threshold value all the way up to 180.
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