Author Topic: Anisotropy orientation UVW override  (Read 985 times)

2023-12-04, 11:06:56

John_Do

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Hello again,

Just checked on the v11, the UVW channel override for anisotropy orientation also isn't working, I don't know if it was already been reported.

2023-12-04, 13:29:54
Reply #1

Beanzvision

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Hi there, are you able to share an example case for us?
Bengamin Jerrems l
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2023-12-07, 11:39:20
Reply #2

John_Do

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Hi Bengamin,

I've recorded the process:


You see in the video that only the first channel works, others gives the same result as Local Axis anisotropy.
What I find weird is that even when changing the Texture Tag location to make another UVW Tag "active" in a typical C4D fashion, the material still use the first UVW Tag. So in a certain way it works, but not as it should.