Apparently, the Corona Bitmap shader is the devil. It seems to cause so many problems. What exactly is the advantage of using the Corona Bitmap vs. C4D's Bitmap Shader?
It’s one known issue of many, but the c-bitmap shader still gets “forced” onto us with cosmos assets. The screenshot is just 1 example… As BigAl said, perform a thorough exorcism or kill it before it kills us.
Thanks for posting a pic of the Chaos Corona team at work. So, it’s just 1 guy in that "team"? That explains a lot…