Hey,
is there some information on how to use fresnel the right way with Corona?
Coming from native C4D, we can choose dielectric or conductive fresnel.
So far I understand that we can change the IOR in the reflection settings to control the look, 999 being mirror-like, higher values representing metals and lower values non-metals.
What about fresnel-Maps or fresnel shader. Do I have to put to somewhere to make the materials more realistic?
I looked up the examples on the help pages, they all go without an additional fresnel shader I think.
And a second question. A roughness map goes into Glossiness-Texture I guess. Do you usually put something in the Texture-Input of the Reflection-Channel itself?
Looking forward to get this straight :)