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Topics - christophdoe

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as far as I understand texture baking in Corona for C4D is not supported yet.
The native texture baking from Cinema 4D sucks big time when it comes to GI-baking... unless I don't get it?!

What is your got to solution for texture baking? I have a HDRI/GI lid scene and want to texture bake an object from that scene for use in a game engine.
I might have to get Redshift for that :/
Has anyone used this plugin:

[C4D] I need help! / Anisotropic issue
« on: 2020-06-19, 08:58:51 »
Hey, I can't figure out, what I'm doing wrong here.

I want to have so anisotropic reflection at the top of my knobs and get those disc shape at the center of my knobs. Any ideas?

[C4D] I need help! / Right way to use fresnel
« on: 2020-04-24, 10:11:06 »

is there some information on how to use fresnel the right way with Corona?

Coming from native C4D, we can choose dielectric or conductive fresnel.
So far I understand that we can change the IOR in the reflection settings to control the look, 999 being mirror-like, higher values representing metals and lower values non-metals.

What about fresnel-Maps or fresnel shader. Do I have to put to somewhere to make the materials more realistic?
I looked up the examples on the help pages, they all go without an additional fresnel shader I think.

And a second question. A roughness map goes into Glossiness-Texture I guess. Do you usually put something in the Texture-Input of the Reflection-Channel itself?

Looking forward to get this straight :)


I created a tutorial for using a smartphone photogrammetry app, called
I used Corona for rendering.

For those interested in the topic:

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