Author Topic: Daily Builds 1.7  (Read 166788 times)

2017-09-24, 21:09:16
Reply #615

AM_visualization

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Hi, in the last daily have you maybe change all the name of the preset material texture?

Yes they did. Assets names were shortened by users demand.

any suggest to relink all the new name?

Rc 1, still, assigning materials from matlib takes
A lot of time, up to 10 seconds even...
Any news on that matter?

i'm using max 2016 and rc1, drag material into slate is working good...
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2017-09-24, 21:29:22
Reply #616

romullus

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any suggest to relink all the new name?

Install earlier build where old paths works, collect textures into your project file and install RC again. I don't think there's other automatic way.

i'm using max 2016 and rc1, drag material into slate is working good...

Did you try to drag material from MatLib straight to objects in the viewport? Usually it's where biggest lag occurs.
I'm not Corona Team member. Everything i say, is my personal opinion only.
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2017-09-24, 21:55:56
Reply #617

amitshneor

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Quote from: AM_visualization link=topic=15843.msg110173#msg110173 date=1506280156
Did you try to drag material from MatLib straight to objects in the viewport? Usually it's where biggest lag occurs.

for me, lag in both dragging to slate,compact, and objects in viewport....realy annoying and slow working like that....

2017-09-25, 12:57:28
Reply #618

mike288

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Rc 1, still, assigning materials from matlib takes
A lot of time, up to 10 seconds even...
Any news on that matter?
Hi, some materials take longer time to assign than others. It depends on size of used textures. For instance, wood materials use large textures and it seems that Max itself needs some time to process them. It is not being delayed on our side. Still, we will introduce some changes regarding this issue in RC 2, and we will keep looking into it.
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2017-09-26, 01:22:48
Reply #619

snakebox

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Why does it take SO long to install corona now, the downloading of additional data is sooooooo slow for a puny 385mb ? is it being hosted on a tiny server in europe?

Just curious, because it seems like there is no reason why it should be this slow (10mins to install since matlib was added)

2017-09-26, 01:53:16
Reply #620

shortcirkuit

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same here, its ridiculously slow.

Why does it take SO long to install corona now, the downloading of additional data is sooooooo slow for a puny 385mb ? is it being hosted on a tiny server in europe?

Just curious, because it seems like there is no reason why it should be this slow (10mins to install since matlib was added)

2017-09-26, 08:20:46
Reply #621

snakebox

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When I start the DR server on my machine now, it keeps giving me this error. The DR never actually starts to the point where it will pick up a job?

It just loops this forever.

Quote
2017-09-26 16:18:49   Cannot contact 3ds Max, trying again ...
2017-09-26 16:18:49   Started loopback connection with 3ds max
2017-09-26 16:18:50   Cannot contact 3ds Max, trying again ...
2017-09-26 16:18:50   3dsMax started successfully
2017-09-26 16:19:17   Closing loopback manager
2017-09-26 16:19:18   Running command:
"D:\Program Files\Autodesk\3ds Max 2018\3dsmaxcmd.exe" "C:\Users\tchristensen\AppData\Local\CoronaRenderer\DrData\corona_dr.max"  -continueOnError -gammaCorrection:1 -rfw:1 -sf -v:5  -postRenderScript:"C:\Users\tchristensen\AppData\Local\CoronaRenderer\DrData\post.ms"
2017-09-26 16:19:20   Started loopback connection with 3ds max
2017-09-26 16:19:21   Cannot contact 3ds Max, trying again ...
2017-09-26 16:19:22   Cannot contact 3ds Max, trying again ...
2017-09-26 16:19:22   3dsMax started successfully
2017-09-26 16:19:32   Closing loopback manager
2017-09-26 16:19:32   Running command:
"D:\Program Files\Autodesk\3ds Max 2018\3dsmaxcmd.exe" "C:\Users\tchristensen\AppData\Local\CoronaRenderer\DrData\corona_dr.max"  -continueOnError -gammaCorrection:1 -rfw:1 -sf -v:5  -postRenderScript:"C:\Users\tchristensen\AppData\Local\CoronaRenderer\DrData\post.ms"
2017-09-26 16:19:34   Started loopback connection with 3ds max
2017-09-26 16:19:35   Cannot contact 3ds Max, trying again ...
2017-09-26 16:19:35   Started loopback connection with 3ds max
2017-09-26 16:19:36   Cannot contact 3ds Max, trying again ...
2017-09-26 16:19:36   3dsMax started successfully

2017-09-26, 09:35:43
Reply #622

sevecek

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When I start the DR server on my machine now, it keeps giving me this error. The DR never actually starts to the point where it will pick up a job?

It just loops this forever.

Could you please upload the 3ds Max log?
C:\Users\UserName\AppData\Local\Autodesk\3dsMax\2018 - 64bit\ENU\Network\Max.log
Thank you

2017-09-26, 12:27:25
Reply #623

Alex Darby

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Can the material library not come with the installer?
Preventing it from being downloaded every time it's installed on a render node.
« Last Edit: 2017-09-26, 12:35:37 by Alex Darby »

2017-09-26, 12:39:31
Reply #624

twcg

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Can the material library not come with the installer?
Preventing it from being downloaded every time it's installed on a render node.

https://forum.corona-renderer.com/index.php?topic=15845.msg110252#msg110252

"To prevent downloading MatLib on every render node, you can now manually download the file https://installer.corona-renderer.com/3dsmax/1.7RC2/MaterialLibrary and place the downloaded file to the same directory as the installer .exe"

2017-09-26, 12:43:06
Reply #625

Ryuu

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Yep, that's one solution. Another is to choose the custom installation and just deselect the material library.

2017-09-26, 14:05:47
Reply #626

Alex Darby

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2017-09-26, 14:28:57
Reply #627

scionik

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Thanks for Camera clipping visual appearence.
But can I ask somthing more feature for it?
Please add option Show Clipping planes when Camera selected (without Show in viewport)

2017-09-26, 16:53:50
Reply #628

PROH

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Hi. When RC1 is already installed with matlibs, should I then reinstall the matlibs with RC2? Are there any changes?

2017-09-26, 17:42:23
Reply #629

ArchSpideR

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Hi. When RC1 is already installed with matlibs, should I then reinstall the matlibs with RC2? Are there any changes?

*MatLib
*Improved error handling when pre-renderer previews are missing
*MatLib is now working on 3ds Max 2013 & 2014 (we’re still trying to make it working for 2012)
*Drag & drop of materials optimized a bit