Author Topic: Torre E  (Read 4963 times)

2013-12-22, 19:57:16

Elviz

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Hello to all of you !

I am trying to reproduce in CG this beautiful Torre E building, located in Netherlands:

plataformaarquitectura.cl/2013/11/14/torre-e-wiel-arets-architects/

PT+PT solver was used, 64 PT samples, (didn't found another way to get rid of the noise), sample intensity 200 + ambient HDRI.

i7 3770K @ 3.6 - 8 hours
Could do in 3 hours and fixing the noise in PS but I don't like this approach.

Will be glad to get some constructive critiques :)

Oh.. - the foliage is 2D, thanks to cgtextures.com
« Last Edit: 2013-12-22, 22:57:09 by elirender »
Elviz - 3D Visual Arts
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2013-12-23, 19:08:17
Reply #1

Elviz

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Another shot

Same settings, render time - 3 hours.

(People by xoio-air.de)

Thanks for watching !
Elviz - 3D Visual Arts
www.elviz.co.il
elirender@gmail.com

2013-12-23, 19:17:18
Reply #2

30pips

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Hi Eli, looks great.
In the first shot the balcony glass looks little bit flat.
I think something with the color and ior.
I miss some more details on the building.. Maybe some ceiling light in the different floors.
Still love the atmosphere.. As a concept I would try to get raining day with gray clouds and water on window.. Hard but can bring amazing filling. That's my opinion, still very nice render.

2013-12-23, 21:26:04
Reply #3

Elviz

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Raindrops is a great idea, a bit challenging although to make them looking good.

Thank you.
Elviz - 3D Visual Arts
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elirender@gmail.com

2013-12-24, 22:37:42
Reply #4

art-MIXER

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Cool! Only cardboard man spoils the overall picture, imho )
Design is magic

2014-02-02, 23:05:37
Reply #5

Dervish

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Elviz, could you tell me, on your first image, how many passes did you get out?, As I am currently having issues with noise and time.

Thanks.
« Last Edit: 2014-02-02, 23:23:08 by Dervish »

2014-02-03, 00:15:26
Reply #6

Elviz

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Of course,

Here are the render settings of c02 that posted above.
Elviz - 3D Visual Arts
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2014-02-03, 00:55:33
Reply #7

Dervish

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Thanks.

Hmzz, mine is the same apart from msi = 20 and passes is left at 0.

I am re-rendering again, and changed the glass mtl.  Lets see if it works out.

The one that I had problems with it, took 10h at 3k and still noisy with 12passes pt+pt.

2014-02-04, 00:35:28
Reply #8

Elviz

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What's changed:

Added sky map on glass, dude on left side had to go, gave the model random transform on glass and allum elements and added some reflections on bottom of the image.

Kind of stuck now in terms of composition, really want to add some elements on both left and right sides, but cant come with anything that really works...
Elviz - 3D Visual Arts
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elirender@gmail.com