Chaos Corona for Cinema 4D > [C4D] I need help!
wire shader angle restriction
Konichowaa:
Hi, is there a way to restrict the wire shader effect to let's say all 90° angles, and thus not for the triangulation of certain plain surfaces (where untriangulate function doesn't work)?
thanks for any suggestions!
Koen
Beanzvision:
Hi there,
You could try selecting the mesh and use the ''melt'' function if untriangulate doesn't work.
Konichowaa:
thanks Bengamin, I always used dissolve to do something similar,
but for some triangles, they seem ok (n-gon) in the viewport but render a 'ghost triangle edge'
romullus:
--- Quote from: Konichowaa on 2023-10-06, 13:15:07 ---but for some triangles, they seem ok (n-gon) in the viewport but render a 'ghost triangle edge'
--- End quote ---
There is an option to render or not hidden edges. Screenshot is from 3ds Max, but maybe the same functionality exists in C4D implementation too.
Konichowaa:
yes, the same option is available in c4d,
but is was disabled already.
If I enable it, all the boards get an extra diagonal wire edge/triangled, just like your printscreen
I'm attaching a piece of the house where you can see no triangles in viewport but the edge renders (IR/VFB).
Thanks to anyone for help!
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