Author Topic: wire shader  (Read 1857 times)

2020-03-01, 18:50:28

prince_jr

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Hi all
I tried to render a scene only with a wire shader (cinema 4d = diffuse channel > plugins > corona > wire)

No matter which options I choose the result isn't satifying. it seems, either option "world units" nor "pixels", gives a constant thickness of the wire.
> see attached pictures for comparison

I know it's physically correct that the wire gets thinner (room depth).
But is there a possibility to have all wires in the same thickness (from front to back)?

Thank you for all your inputs.

2020-03-01, 19:17:39
Reply #1

romullus

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It looks like you have enabled DOF. That would explain "thickening" of the wireframe, when pixel units are chosen.
I'm not Corona Team member. Everything i say, is my personal opinion only.
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2020-03-01, 19:28:49
Reply #2

burnin

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Or is it smthng like this here?
Improve wireframe rendering

2020-03-01, 20:08:44
Reply #3

prince_jr

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@romullus: thx for your advice, I appreciate! but with or without DOF > the render result stays the same.
@burnin: it seems there hasn't been an investigation of the "problem" since december 2017...

2020-03-01, 21:07:31
Reply #4

romullus

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Ah, i completely forgot about this report. Time flies...
I'm not Corona Team member. Everything i say, is my personal opinion only.
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2020-03-08, 22:40:50
Reply #5

prince_jr

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any other help?

2020-03-09, 11:59:32
Reply #6

maru

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I am afraid there is no real solution to this at the moment. I will make sure this is reported to our dev team.

Update:
(Internal ID=475481973)
« Last Edit: 2020-03-09, 13:13:28 by maru »
Marcin Miodek | chaos-corona.com
3D Support Team Lead - Corona | contact us

2020-03-09, 18:28:05
Reply #7

prince_jr

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thank you very much, maru!