hi to everone, and happy new year!
i don't know if there is already a topic for this...
i want to add some imperfections to edges of an object for a close-up render. for example a concrete wall, where the cement is missing in some places (broken off)
> see attached image.
1. i tried to solve it with a texture in the bump slot of round edges
> didn't work very well / it wasn't satisfying enough, as far iim searching for a realistic look.
2. i tried to solve it with a displacement map and beveled edges.
> the problem here is...the height of the displacement is the same on both, surface and beveled edge.
> would be nice if there is a way to handle displacement separately. one slot for surface, one for edges ;o)
back to my request...
is there any way to accomplish this?
i thank you for your help and inputs.