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Messages - prince_jr

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61
[C4D] Bug Reporting / Re: Ambient Occlusion
« on: 2019-12-20, 23:27:37 »
wow, thank you very much for your help and the example! that's exactly what i was looking for. :o)

if i may ask one last question...
is it possible to have the ao only on the bottom or top of an object?
already tried it with a gradient as a layer mask, but it wasn't satisfying enough.

i attached the c4d-file, wherein i tried to accomplish it.

62
[C4D] Bug Reporting / Re: Ambient Occlusion
« on: 2019-12-18, 18:57:13 »
thanks for answering.
in the meantime i was able to get a simple gradient (no shader, only value "max. distance").
but i still didn't figure it out how to use ambient occlusion by shader (noise etc.), as it should produce a shaped gradient (by noise, bitmap etc.)

63
[C4D] Bug Reporting / Ambient Occlusion
« on: 2019-12-16, 18:57:11 »
ambient occlusion is not working properly or at all, i guess. it only creates a small amount on the edge. no matter how high i set the "max. distance".
i did everything as it is supposed to do (helpdesk and tutorials)

does anybody have an idea or similar problems?


system: mac pro 5.1 (mid 2010, 2x 3.46ghz-6 core), 128gb ram
software: macos 10.13.6, c4d r21, corona renderer 5 for c4d

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