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Messages - prince_jr

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46
[Max] Feature Requests / Re: color histogramm
« on: 2020-04-05, 15:57:23 »
hi maru

i have attached 2 examples of histograms.

here's an additional article. and it describes why a histogram is very a helpful tool when it comes to image postprocessing. ;o)
https://industrydev.com/using-the-histogram-clipping-warnings-in-adobe-camera-raw/

cool would be to see not only mode "rgb", but "red", "green", "blue", too (like capture one > 2nd image attached).

47
[C4D] Feature Requests / Re: LUT-list
« on: 2020-03-20, 19:33:38 »
It seems there's no change in v6 daily build. Dropdown menu looks the same.

48
[C4D] Feature Requests / LUT-list
« on: 2020-03-20, 11:15:03 »
Hi corona users & devs

I came across something in the vfb. I don't know if it is a bug or just knowingly not programmed.
The LUT-list is unsorted > please see attached image.

If it's no bug...it would be really nice (in upcoming versions) to have...
1.  ...a sorted list
2.  ...the whole lut-name displayed (filename too long)

I thank y'all very much in advance.
By the way...stay safe and strong! #coronavirus

49
Work in Progress/Tests / Re: cjwidd render thread
« on: 2020-03-16, 20:06:56 »
thanks for the insight! I appreciate!

50
Work in Progress/Tests / Re: cjwidd render thread
« on: 2020-03-15, 09:00:09 »
This would be very kind! Even though I know substance designer and quixel mixer by name, I never used it or gave it a try.
Do you think it's essential to work with these tools for getting realistic renders?

51
Work in Progress/Tests / Re: cjwidd render thread
« on: 2020-03-14, 19:47:08 »
Airport Wall
*material inspired by interior architectural design elements from Dulles International Airport







hi cjqidd
the material is amazing! can you give any insight into the wall material? ...especially displacement, bump?

52
Gallery / Re: Casa de piedra
« on: 2020-03-12, 19:31:18 »
nice renders! how did you set up the water material, if i may ask? ;o)

53
+1 for changing the background color in vfb

54
[C4D] I need help! / Re: wire shader
« on: 2020-03-09, 18:28:05 »
thank you very much, maru!

55
[C4D] I need help! / Re: wire shader
« on: 2020-03-08, 22:40:50 »
any other help?

56
Gallery / Re: Gipsoteca Revisited
« on: 2020-03-08, 12:46:55 »
@redpix
I know what you mean. Maybe all pictures are a bit too bright and there's a need for more contrast/depth.
But I think you pushed your version too much. It definitely looses the realism and photographical touch...it looks like a hdr image.
I did a quick comparison / 2nd version...i wouldn't go further than these adjustments.

57
Gallery / Re: Gipsoteca Revisited
« on: 2020-03-06, 18:53:36 »
You're welcome! I hope it'll help you to get over your struggles with hdri. ;o)

58
Gallery / Re: Gipsoteca Revisited
« on: 2020-03-06, 11:07:03 »
I must confess I put a lot of time in these renderings. It's a personal, non commercial project. I didn't have to comply with a deadline.
 
1. Yes, i tweaked the hdri, as you can see in the attached file > but only gamma.
    In post production I used object masks to adjust saturation of the walls and sculptures
2. No, i didn't use a ray switch material. Corona devs and super users may now intervene...I pushed the highlight compression and contrast up to "3" or even "5".
3. Before i began to work on this project I studied a lot of images on google from the gipsoteca.
    I was looking for a desaturated but still yellowish room atmosphere. I guess the floor, the hdri and the LUT may have helped to get an overall warm mood.
    The most difficult part for me was to achieve the grunge on the walls, sculptures and concrete/black metal parts.

I am new to 3d rendering. Maybe i did wrong a lot in case of setting up the scene or tweaking materials. But I'm a photographer (primarily architecture), too...and this influences my cgi work a lot > camera angle, composition, colours, contrast, depth of field etc.
But at the end it lies in the eye of the beholder...design is subjective. ;o)

59
Gallery / Re: Gipsoteca Revisited
« on: 2020-03-05, 13:14:42 »
Thx for your kind words, cjwidd.
I only used a hdri from hdrihaven for the whole scene. There are 2 additional (smaller) windows in the upper corners of the building, which help to lighten up the room (see plan floor and facade). That's why you can see some other lightrays hitting the floor.

60
Gallery / Gipsoteca Revisited
« on: 2020-03-04, 21:37:29 »
GIPSOTECA REVISITED

Hi everyone

I'd like to share my first personal project with you, using corona v5 and c4d.
Everything except the background (environment/sky) is rendered. Plaster models found on stlfinder.

I hope you like my work so far.
Comments are welcome. ;o)

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