Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Topics - prince_jr

Pages: [1]
1
Gallery / Floor lamp "Arredoluce Triennale"
« on: 2024-06-22, 10:33:08 »
Hi everybody

I finally finished a project I'd like to share with you...
The iconic floor lamp from Arredoluce: "Triennale 1947"

Everything single 3d element is built from the ground up and every material is so, too.

Have fun looking at the renderings and don't hesitate to comment...positive and negative. ;o)

Kind redards
Mario

2
[C4D] General Discussion / mac studio / mac pro m2 ultra
« on: 2023-06-15, 18:46:33 »
hi corona users
i'm still running a maxed out mac pro from 2010 (5.1) at home > 12c, 3.46ghz, 128gb ram.
but as apple released a new version of the mac studio and finally the new mac pro, i'm suggesting to buy a new apple computer. rather a mac studio than a mac pro.

it would be nice to get some real world benchmarks in this thread. does anybody already have the mac studio m2 ultra on his/her desk and can share some infos about working in the viewport, maybe some render times and other important facts?

@corona-team: i guess corona benchmark v2 (optimized for apple silicon) is just around the corner?

thanks for your inputs and thoughts. i'm curious what y'all have to share in the near future. :o)

3
[C4D] I need help! / rigged person / motion blur
« on: 2021-08-29, 13:46:31 »
hello y'all

i'm trying to put a 3d-person (rigged) into an architectural scene. with a longer shutter speed, the person should become unsharp (motion blurred).
i did a test scene only with the person walking > see attached file.

i can't get it to work, the person is always sharp no matter what shutter speed is chosen. maybe i'm too dumb or it simply doesn't work with corona renderer?
i thank you for your help in advance.

4
[C4D] Feature Requests / dirt (streaks) like vray 5
« on: 2020-11-14, 10:45:20 »
hi all
i just watched a video on youtube about vray 5 and dirt map...

most of my 3d-work is architecture. dirty concrete is something i use regularely, especially making dirt steaks. at the moment i always end up to add them in photoshop manually.
i'm aware of "ambient occlusion" as a solution, but it is just not the same. vray dirt seems to be much more powerful and realistic.

question to the developers:
are there any thoughts about implementing this feature in the future?
when can we expect something similar in corona renderer to get same results?

thanks in advance & stay safe/healthy

5
[C4D] Feature Requests / uvw tiling randomization in v6?
« on: 2020-06-05, 16:11:27 »
hello corona-team & users
will "uvw tiling randomization" (see roadmap 3dsmax on trello) be features in v6 for c4d, too?

greetings, prince_jr

6
[C4D] Feature Requests / LUT-list
« on: 2020-03-20, 11:15:03 »
Hi corona users & devs

I came across something in the vfb. I don't know if it is a bug or just knowingly not programmed.
The LUT-list is unsorted > please see attached image.

If it's no bug...it would be really nice (in upcoming versions) to have...
1.  ...a sorted list
2.  ...the whole lut-name displayed (filename too long)

I thank y'all very much in advance.
By the way...stay safe and strong! #coronavirus

7
Gallery / Gipsoteca Revisited
« on: 2020-03-04, 21:37:29 »
GIPSOTECA REVISITED

Hi everyone

I'd like to share my first personal project with you, using corona v5 and c4d.
Everything except the background (environment/sky) is rendered. Plaster models found on stlfinder.

I hope you like my work so far.
Comments are welcome. ;o)

8
[C4D] I need help! / wire shader
« on: 2020-03-01, 18:50:28 »
Hi all
I tried to render a scene only with a wire shader (cinema 4d = diffuse channel > plugins > corona > wire)

No matter which options I choose the result isn't satifying. it seems, either option "world units" nor "pixels", gives a constant thickness of the wire.
> see attached pictures for comparison

I know it's physically correct that the wire gets thinner (room depth).
But is there a possibility to have all wires in the same thickness (from front to back)?

Thank you for all your inputs.

9
[Max] Feature Requests / color histogramm
« on: 2020-03-01, 09:28:25 »
it would be nice to have a color histogram in vfb & corona image editor.
it's really helpful to detect blown out area in rendered images.
any intentions to implement this feature in the near future?

10
[C4D] I need help! / interactive viewport & shifted cameras
« on: 2020-01-09, 23:05:22 »
hi everyone
i came across a strange behavior, when using interactive viewport (c4d r21, mac high sierra) and shifted camera.
no matter which settings (use render/selected view) are active, it isn't showing the exact shifted camera view. the view is moved horizontally. "film offset x" is kinda messed up
> see attached images

does anybody having the same issue?
thx for your inputs

11
[C4D] I need help! / imperfections on edges
« on: 2020-01-02, 15:32:01 »
hi to everone, and happy new year!

i don't know if there is already a topic for this...
i want to add some imperfections to edges of an object for a close-up render. for example a concrete wall, where the cement is missing in some places (broken off)
> see attached image.

1. i tried to solve it with a texture in the bump slot of round edges
    > didn't work very well / it wasn't satisfying enough, as far iim searching for a realistic look.

2. i tried to solve it with a displacement map and beveled edges.
    > the problem here is...the height of the displacement is the same on both, surface and beveled edge.
    > would be nice if there is a way to handle displacement separately. one slot for surface, one for edges ;o)

back to my request...
is there any way to accomplish this?

i thank you for your help and inputs.


12
[C4D] Bug Reporting / Ambient Occlusion
« on: 2019-12-16, 18:57:11 »
ambient occlusion is not working properly or at all, i guess. it only creates a small amount on the edge. no matter how high i set the "max. distance".
i did everything as it is supposed to do (helpdesk and tutorials)

does anybody have an idea or similar problems?


system: mac pro 5.1 (mid 2010, 2x 3.46ghz-6 core), 128gb ram
software: macos 10.13.6, c4d r21, corona renderer 5 for c4d

Pages: [1]