Poll

Best is

Option 1
48 (60.8%)
Option 2
29 (36.7%)
Option 3
2 (2.5%)

Total Members Voted: 77

Author Topic: Poll - Corona Material Library  (Read 17733 times)

2014-02-01, 15:07:02
Reply #15

astudio

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option 2. Don't forget about main goal. We need just to work on materials. First one is good as a premium trophy for the author of second one.

2014-02-02, 12:49:27
Reply #16

gilicom

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option 2. Don't forget about main goal. We need just to work on materials. First one is good as a premium trophy for the author of second one.
+1

2014-02-02, 13:48:12
Reply #17

Volden

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I almost finished the final version:

2014-02-02, 17:06:14
Reply #18

rafpug

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I almost finished the final version:

Hello Volden

Again, if you have time, you can see those extruded (external) of the ball in the negative?
It is always possible?

thanks and regards
Raf

2014-02-02, 20:53:51
Reply #19

CML

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I almost finished the final version:

Hello Volden
Again, if you have time, you can see those extruded (external) of the ball in the negative?
It is always possible?
thanks and regards
Raf
can you explain?

2014-02-03, 09:48:09
Reply #20

Alessandro

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option 2. Don't forget about main goal. We need just to work on materials. First one is good as a premium trophy for the author of second one.
+1
My Ducati or a render with Corona.....mmm, hard question!

2014-02-03, 09:56:22
Reply #21

Alessandro

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This is a new version guys.
This is good for me, but don't forget to leave some not smoothed edge, to test "Rounded corner" material option.
My Ducati or a render with Corona.....mmm, hard question!

2014-02-04, 01:29:15
Reply #22

astudio

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By the way same lighting setup for shared materials is not less important then same model. Other way you can't compare different materials. What about this?

2014-02-04, 12:54:40
Reply #23

CML

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By the way same lighting setup for shared materials is not less important then same model. Other way you can't compare different materials. What about this?

Hi,
Good point,
Volden light setup set is almost perfect.
Natural light, soft and hard shadow and nice highlights.
Keeping material colors as the creator meant them to be.
This is the most important thing  imho.



thanks.

2014-02-04, 15:00:26
Reply #24

apostol

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I like the option of a post 12 on page 1, looks pretty nice, but it is only for simple materials, it will be difficult to see on materials with tiles and other textures. Last summer I also tried to make a scene for the corona materials, try to offer his version might like. Then you can change something if needed
« Last Edit: 2014-02-04, 15:06:52 by apostol »