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[Max] I need help! / incorrect alpha with opacity
« on: 2023-03-08, 11:17:07 »
Hello,
I'm having a bit of a problem. When I render a glass material with 0.5 opacity value the alpha channel is not the same when saved to a PNG. It's much less visible. Doing the reflections in post is a pain in the a** because of the bloom&glare that's in the image.
Example:
How can I fix this?
I'm having a bit of a problem. When I render a glass material with 0.5 opacity value the alpha channel is not the same when saved to a PNG. It's much less visible. Doing the reflections in post is a pain in the a** because of the bloom&glare that's in the image.
Example:
How can I fix this?