Author Topic: romullus wips  (Read 229040 times)

2014-10-17, 14:03:20
Reply #135

snakebox

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hrisek >> i'm constantly checking your blog - it's full of useful things. Your generosity worth great respect!

borisquezada >> that's really good idea. I'll definitely give it a try. Thanks!

Meanwhile, i'm playing with interactive rendering. I couldn't imagine it'll prove to be sooo useful thing. Painting vertex colours and in real time see final result, is such incredible experience!

is vertex paint by any chance a free plugin/script? :P

2014-10-17, 14:05:14
Reply #136

racoonart

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I can activate it for you in YOUR max for only 9.99 euros per month :D  *hint*
Any sufficiently advanced bug is indistinguishable from a feature.

2014-10-17, 14:59:05
Reply #137

romullus

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I'd use smaller viewport for interactive though. You can always zoom in to what you need to see, but using quarter viewport instead of half one will give you double rendering speed, translating into double feedback speed ;)
Sure, but with such simple scene, it renders quick enough and i rather have bigger preview size than cleaner image.

snakebox >> you better save those money for Corona ;] http://help.autodesk.com/view/3DSMAX/2015/ENU/?guid=GUID-EADD121F-482F-4387-8D6C-0548533E4F56
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2014-10-17, 15:28:19
Reply #138

borisquezadaa

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You can add a vertexpaint modifier to any  geometry in 3dsmax and hand paint in viewport. Just rigth click in object properties and thick Vertex Channel Display.
What i do with Corona My Corona post of random stuff rendering
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2014-10-17, 16:56:47
Reply #139

Ondra

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hrisek >> i'm constantly checking your blog - it's full of useful things. Your generosity worth great respect!

borisquezada >> that's really good idea. I'll definitely give it a try. Thanks!

Meanwhile, i'm playing with interactive rendering. I couldn't imagine it'll prove to be sooo useful thing. Painting vertex colours and in real time see final result, is such incredible experience!

That looks like a really cool use-case for the interactive rendering. Would you be willing to do a short (1-2 minutes) video showing the workflow that we could use in the future to demonstrate the interactive rendering capabilities?
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2014-10-17, 17:02:36
Reply #140

romullus

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No problem.
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2014-10-24, 13:05:25
Reply #141

romullus

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Was playing with growFX demo - what a cool plugin! A bit hard to learn, though. Anyway, created this strange thing, now it's time to learn how to create some trees, before time limit runs out :]


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2014-10-28, 22:47:21
Reply #142

deneb26

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Yayiiikss...what's that creature? looks quite disgusting ;-)
How did you do that in growFX? Haven't tested it myself yet, altough I have a license since 2 years...sigh...

Ale

2014-10-29, 00:24:33
Reply #143

romullus

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Not the cutest one, i have to agree :]

Actually it's very simple - it's just vew "branches" with metamesh animated with growFX wind. Hair is done with max's native H&F.
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2015-02-13, 17:25:26
Reply #144

romullus

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Finally 32 bit displacement is working in Corona!
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2015-03-05, 13:24:54
Reply #145

romullus

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Tried to create snow material, but not very successfully. What i found however, that if let render only a few passes, remaining noise and fireflies can make snow to look more convincing.

Will try to play with snow material more, but if anyone has some valuable tips, my ears are open.
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2015-03-09, 21:43:12
Reply #146

Bigguns

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I would try with volumetric SSS, should work well.

2015-03-19, 16:26:48
Reply #147

romullus

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I would try with volumetric SSS, should work well.
Actually there is some sss in that material, but maybe not enough.

---------

Portals in Corona remains mistery for me. I rarely use it, but when i do, i get very mixed results. Sometimes it clearly helps, sometimes quite opposite. Like in this scene, portals gives more noise in same time compare to no portals. I placed it quite accurate, but there's left some small openings without portals. BTW, is it bad that my portals are instanced? maybe it's better to attach into single mesh?

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2015-03-19, 17:44:26
Reply #148

maru

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They should make things faster in this case. Can you show how you placed them?
Marcin Miodek | chaos-corona.com
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2015-03-19, 20:29:00
Reply #149

romullus

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Glad that you asked for it - i found that some portals were severely shifted. Placed them where it should be and difference in noise became noticeably smaller, but still not in favor to portals.

Attached screen of portals placement. View from outside.
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