Chaos Corona Forum

Chaos Corona for Cinema 4D => [C4D] Feature Requests => Topic started by: aler on 2021-09-09, 14:58:47

Title: Corona for Cinema 4D and Quixel Bridge
Post by: aler on 2021-09-09, 14:58:47
This topic has already been touched upon (1 (https://forum.corona-renderer.com/index.php?topic=33868.msg187933#msg187933), 2 (https://forum.corona-renderer.com/index.php?topic=32599.msg182604#msg182604)), but it seems nothing has changed.
In Cinema 4D Quixel Bridge supports other render engines (https://help.quixel.com/hc/en-us/community/posts/4405544285329-Megascans-Plugin-for-Cinema-4D-v2-1-What-s-new), but not Corona.
I do not know who should take the first step to integrate, you or Quixel, but it would be nice if this disadvantage was solved :)
Title: Re: Corona for Cinema 4D and Quixel Bridge
Post by: Philw on 2021-09-10, 11:43:18
+1 for this please.
Title: Re: Corona for Cinema 4D and Quixel Bridge
Post by: ianosss on 2021-09-10, 12:49:54
+1 :)
Title: Re: Corona for Cinema 4D and Quixel Bridge
Post by: ozankar on 2021-09-12, 00:18:47
+1
Title: Re: Corona for Cinema 4D and Quixel Bridge
Post by: ianosss on 2021-10-01, 13:49:09
Hi, I was wondering if anyone has tried this texture manager from Great Summit and if its a good solution for the time being as Quixel doesn't work with Corona render. Also does it work with Corona 7?

https://helloluxx.com/products/tools/texture-manager-for-cinema-4d/
Title: Re: Corona for Cinema 4D and Quixel Bridge
Post by: mmarcotic on 2021-10-06, 09:29:31
Hello,

as far as I know, this is not supported at the moment. I've added this as a feature request and we'll discuss it with the team.

Thanks,
Jan
Title: Re: Corona for Cinema 4D and Quixel Bridge
Post by: rafaz on 2021-10-06, 12:39:35
+1
Title: Re: Corona for Cinema 4D and Quixel Bridge
Post by: ShahynRox on 2021-10-06, 15:29:41
Hi, I was wondering if anyone has tried this texture manager from Great Summit and if its a good solution for the time being as Quixel doesn't work with Corona render. Also does it work with Corona 7?

https://helloluxx.com/products/tools/texture-manager-for-cinema-4d/

It works fine with my C4D S24 and Corona 7 Hotfix 2 but it is a rather simple material manager which can assign standard maps (with appropriate naming) well enough but has difficulties with metal materials and complex settings. In those cases it cannot generate a proper preview for example.
As you cannot tweak material setting in the TGS material manager you have to touch all settings in the corona material created from the maps. TGS always uses standard bump and IOR-values for the material creation, so those values often do not correspond to the right material settings.
To sum up: it helps to quickly assign maps to the right/standard texture slots of basic Corona materials but it is far from offering a complete PBR-solution for C4D.

I am waiting for the Connector (Design Connected) to offer a better PBR-solution but DC-support told me, that this is a project they plan for 2022.
Title: Re: Corona for Cinema 4D and Quixel Bridge
Post by: ianosss on 2021-10-07, 13:55:48
Hi, I was wondering if anyone has tried this texture manager from Great Summit and if its a good solution for the time being as Quixel doesn't work with Corona render. Also does it work with Corona 7?

https://helloluxx.com/products/tools/texture-manager-for-cinema-4d/

It works fine with my C4D S24 and Corona 7 Hotfix 2 but it is a rather simple material manager which can assign standard maps (with appropriate naming) well enough but has difficulties with metal materials and complex settings. In those cases it cannot generate a proper preview for example.
As you cannot tweak material setting in the TGS material manager you have to touch all settings in the corona material created from the maps. TGS always uses standard bump and IOR-values for the material creation, so those values often do not correspond to the right material settings.
To sum up: it helps to quickly assign maps to the right/standard texture slots of basic Corona materials but it is far from offering a complete PBR-solution for C4D.

I am waiting for the Connector (Design Connected) to offer a better PBR-solution but DC-support told me, that this is a project they plan for 2022.

Thanks for the info. Sounds like its not quite what I'm after as I was hoping it works with the new physical material. The Design Connected one sounds interesting, I'll check that out. Thanks.
Title: Re: Corona for Cinema 4D and Quixel Bridge
Post by: ShahynRox on 2021-10-07, 16:16:32
Sorry, no it does not create physical materials but only standard/legacy materials with the maps assigned to the texture slots of those materials. Hopefully TGS offers an update for those physical materials and more complex settings soon.
Title: Re: Corona for Cinema 4D and Quixel Bridge
Post by: nnzz on 2021-12-17, 22:04:28
Hello,

as far as I know, this is not supported at the moment. I've added this as a feature request and we'll discuss it with the team.

Thanks,
Jan

Any news about that? =)
Title: Re: Corona for Cinema 4D and Quixel Bridge
Post by: frv on 2022-01-14, 00:34:17
It wpuld already be better if Bridge would just export C4D standard materials when in C4D Coronarender is set as renderer. Now I have to switch back and forth to standard and corona whenever I export megascans to C4D. If C4D is set as corona the export from Bridge fails
Title: Re: Corona for Cinema 4D and Quixel Bridge
Post by: mmarcotic on 2022-01-18, 10:16:29
Hello,

as far as I know, this is not supported at the moment. I've added this as a feature request and we'll discuss it with the team.

Thanks,
Jan

Any news about that? =)

Hello,

not at the moment, we are fully focusing on v8 features and bugfixes. This will probably be shifted to a later release.

Thanks,
Jan
Title: Re: Corona for Cinema 4D and Quixel Bridge
Post by: nnzz on 2022-01-18, 22:43:42
What a disappointment... Another year waiting then?
Title: Re: Corona for Cinema 4D and Quixel Bridge
Post by: eschac on 2022-04-10, 04:56:29
Just started using Corona, but I was very surprised to see that it does not support Quixel Bridge like other renderers. This would be such a useful feature to implement.
Title: Re: Corona for Cinema 4D and Quixel Bridge
Post by: ingemar on 2022-04-10, 14:18:38
+1. Megascans are almost ubiquitous these days.
Title: Re: Corona for Cinema 4D and Quixel Bridge
Post by: postroom on 2022-04-16, 08:50:35
+1
Title: Re: Corona for Cinema 4D and Quixel Bridge
Post by: Misha_80 on 2022-04-29, 20:20:30
+1
up
Title: Re: Corona for Cinema 4D and Quixel Bridge
Post by: Beanzvision on 2022-05-03, 16:19:59
Thanks for the request, we have it logged.
(Internal ID=890771003)
Title: Re: Corona for Cinema 4D and Quixel Bridge
Post by: leo3d on 2022-05-04, 09:03:37
+++++++++++++1
Few month ago i ask them. No Plan for corona support.
The boring thing is Corona Render profil active does not import from bridge. We must change to Standart
Aberation
Title: Re: Corona for Cinema 4D and Quixel Bridge
Post by: eschac on 2022-07-12, 18:09:53
Is there any kind of update on compatibility between corona & quixel bridge? Corona is a really strong renderer (especially with the latest updates in version 8) but the lack of bridge support seems like a glaring problem given how prominent and useful megascans have become.

I tried posting a request on the quixel forums, but they just removed my post and would not address my question - pretty awful customer service on their end.

I think there needs to be some pressure from the corona team to get this implemented, as quixel don't seem interested in hearing out lone potential customers.
Title: Re: Corona for Cinema 4D and Quixel Bridge
Post by: aler on 2022-07-12, 21:33:03
Is there any kind of update on compatibility between corona & quixel bridge? Corona is a really strong renderer (especially with the latest updates in version 8) but the lack of bridge support seems like a glaring problem given how prominent and useful megascans have become.
I tried posting a request on the quixel forums, but they just removed my post and would not address my question - pretty awful customer service on their end.
I think there needs to be some pressure from the corona team to get this implemented, as quixel don't seem interested in hearing out lone potential customers.
++1
Title: Re: Corona for Cinema 4D and Quixel Bridge
Post by: Beanzvision on 2022-07-13, 10:28:13
You guys are best writing to Quixel support because this is out of our hands. A quote from them on the matter: ''Following up - we have no known plans to add Corona support to our Cinema 4D plugin. Users must manually import assets.''
Title: Re: Corona for Cinema 4D and Quixel Bridge
Post by: nnzz on 2022-09-01, 00:23:39
You guys are best writing to Quixel support because this is out of our hands. A quote from them on the matter: ''Following up - we have no known plans to add Corona support to our Cinema 4D plugin. Users must manually import assets.''

I wrote a script for that, it takes the albedo path + file name and replace "albedo" by each one of the other maps. It works in most cases. I could send you if it would help to have this feature completely developed (the only thing missing is the conversion to take place automatically when the material is imported from bridge). Please let me know if it would help...
Title: Re: Corona for Cinema 4D and Quixel Bridge
Post by: John_Do on 2024-03-07, 19:31:03
Now fixed (https://forum.corona-renderer.com/index.php?topic=42213.msg222645#msg222645) :)