Author Topic: surface scattering and axis  (Read 2766 times)

2016-10-12, 13:41:28

DarcTheo

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Anyone know an easy way to scatter objects over a surface while retaining their local axis?

Feel like there should be a really easy way that i'm just forgetting about or not seeing.

I want to scatter some cubes over the surface of a dome but not have them become one object through scatter tools like 3ds max default scatter compound. I need them all as separate objects that keep their local axis pivots. so effectively its a dome of cubes with all the Z's facing the center of the dome.

2016-10-12, 14:37:56
Reply #1

DarcTheo

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maybe there is a simpler way but I found a script called fastput which did what I needed.

2016-10-12, 15:19:58
Reply #2

romullus

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CoronaScatter does that. Why do you need to look somewhere else? ;]
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2016-10-12, 15:44:49
Reply #3

DarcTheo

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CoronaScatter does that. Why do you need to look somewhere else? ;]

I knew there would be something I had XD i always forget about Corona scatter. The script I found scattered by vertices which was quite handy, not sure if corona scatter does that but i'll try CS if anything goes wrong with what I currently have now.

2016-10-12, 16:34:08
Reply #4

romullus

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Unfortunatelly the only way to control scattered objects appearance is by density map ATM. Hopefully more scattering options will come in future updates.
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