Anyone know an easy way to scatter objects over a surface while retaining their local axis?
Feel like there should be a really easy way that i'm just forgetting about or not seeing.
I want to scatter some cubes over the surface of a dome but not have them become one object through scatter tools like 3ds max default scatter compound. I need them all as separate objects that keep their local axis pivots. so effectively its a dome of cubes with all the Z's facing the center of the dome.