Author Topic: NormalsShading RE in camera/screen space  (Read 2523 times)

2019-10-07, 12:30:24

romullus

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I would like to request an option to render NormalShading render element not only in world space, but also in camera/screen space. That would be very handy for grabbing normal maps from geometry. I think adding simple checkbox in existing NormalsShading RE, would not cause too much trouble.
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2022-10-05, 02:02:44
Reply #1

Crazy Homeless Guy

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Second the request for including an option for screen space normals.

2022-10-05, 17:58:13
Reply #2

maru

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I understand the request, but can you share an example where this would be needed?
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2022-10-12, 14:22:41
Reply #3

maru

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bump :)
Marcin Miodek | chaos-corona.com
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2022-10-12, 15:38:45
Reply #4

romullus

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Sorry, i can't recall the exact reasons for this request. I think in my case it's solely because of convenience reasons - with world space normals you can only grab normal map from the top view and the object needs to be oriented in specific manner. Having an option for screen  space normals, would lift this requirement, but it wouldn't bring anything that's not doable today. In my case, it's just a nice to have option. Maybe there are other workflows that specifically requires to have screen space normals, but i'm not aware about that.
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2022-10-21, 14:20:07
Reply #5

maru

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Logged!

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Marcin Miodek | chaos-corona.com
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