Chaos Corona for Cinema 4D > [C4D] Bug Reporting
Team render issues
kizo:
Hi Tom,
thanks on the further explanation.
Please can you reply to my question:
But if network is the issue how would you explain rendering with vray DR or Thearender distributed a few years back worked without any issues?
also if network is the bottleneck wouldnt it make more sense that it gets congested with far more packets being sent at the same time like when a smaller packet is used?
Thanks
kizo
P.S. I understand 10 nodes might not be so common and Im willing to test anything you like just to get things working.If you have more specific tests needed just let me know.I have a huge load of work but I will find the time for that
TomG:
I can't comment on V-Ray and Thearender as I don't know how they were using TR compared to how we use it.
And not necessarily on the packet size, and the smaller ones more often would leave more gaps for keep alives to go in between them. Think of a highway, when lots of small cars are joining the highway, there is always a gap possible by delaying one car to slip in another one (a keep alive), but when a truck made of 18 connected trailers is joining the highway, there is no gap and our keep alive car has to sit and wait for the whole super long truck to get onto the highway before it can join (by which time, it may be too late for it to reach its destination).
(EDIT which is why sending the super large trucks less often may open up gaps for the keep alives to get in there, as one possibility)
kizo:
--- Quote from: TomG on 2019-02-07, 14:41:25 ---I can't comment on V-Ray and Thearender as I don't know how they were using TR compared to how we use it.
And not necessarily on the packet size, and the smaller ones more often would leave more gaps for keep alives to go in between them. Think of a highway, when lots of small cars are joining the highway, there is always a gap possible by delaying one car to slip in another one (a keep alive), but when a truck made of 18 connected trailers is joining the highway, there is no gap and our keep alive car has to sit and wait for the whole super long truck to get onto the highway before it can join (by which time, it may be too late for it to reach its destination).
(EDIT which is why sending the super large trucks less often may open up gaps for the keep alives to get in there, as one possibility)
--- End quote ---
a good description of the packet size thing, thanks on that much more suited for my non tech brain.
as for commenting vray or any other engine its a bit political answer. I dont know the ins and outs of the tech behind but I do know I rendered distributed on the same network with 10 and more machines and never had issues. from my POV its a good indication something is wrong with either TR or coronas usage of it. BTW non of them used TR that might tell something
kizo:
Tom I would like to get an answer on the color difference issues also if possible? here is the issue again for easier following but please check the attachments in the 1st post in this thread.
Thanks
"PICTURE VIEWER OUTPUT DIFFERENT FROM VFB
In all the test made so far using TR trough PV (the only possible way) but single machine too, there is a difference where the PV saved image is always darker.
The c4d project settings are set to linear workflow and sRGB
I also had a situation where the lights didnt match in the render saved as .jpg from the PV to the .jpg saved from the VFB. It seems VFB is showing and saving the lightmix while the PV the beauty pass.That would explain why the color and intensity of light was different.Please check the attached images.
If the above is true how would one save a non layered format out of PV and have it match the VFB ?
"
TomG:
I'll have to leave that one to someone else, as I have no knowledge or research done into that one :) One for Ben, or the devs!
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