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[C4D] General Discussion / Re: Corona Multi-Pass
« on: 2018-01-31, 18:35:45 »
On the mask, I think the issue is that the original pixels were already blended with the white (the background) since they were blurred and had to "spill over" into the background.
Doesn't help avoid re-rendering here, but you can use a Velocity mask to add blur in post, which will then do that blending with the background in post rather than at render time. The 3ds Max tutorial for Velocity would cover how all that works (https://www.youtube.com/watch?v=6Hk2jhbQTuI) other than it's name is different in Max :)
In this case, since the mixing of colors is already done at render time, I think your curves are likely the only solution unfortunately. Someone will correct me if they can think of a better workflow! (I would try getting a solid mask for the car, so I can leave that untouched, and then adjust the remaining exposed "blurred bits" with curves and mixing modes while leaving the blurred car itself unaffected)
Doesn't help avoid re-rendering here, but you can use a Velocity mask to add blur in post, which will then do that blending with the background in post rather than at render time. The 3ds Max tutorial for Velocity would cover how all that works (https://www.youtube.com/watch?v=6Hk2jhbQTuI) other than it's name is different in Max :)
In this case, since the mixing of colors is already done at render time, I think your curves are likely the only solution unfortunately. Someone will correct me if they can think of a better workflow! (I would try getting a solid mask for the car, so I can leave that untouched, and then adjust the remaining exposed "blurred bits" with curves and mixing modes while leaving the blurred car itself unaffected)