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Messages - BigAl3D

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My apologies. I have updated the link.

I use a Shadow Catcher material on a plane all the time with masks and alphas. If you set it up correctly, you can get all the layers separately, or you can even save an After Effects project file with everything already stacked.

I've attached a scene you can pick apart. You need to set your Shadow Catcher to Environment and Compositing. You must also drag a material into the slot provided, because if you had a white box sitting on that orange background, you would get some color spill. By making a material that matches you final background color for the poster ensures you will have the correct color that may be reflected on the surface of your box.

I've also enabled the Multi-Pass function. In the render settings, I also set it to save a Multi-pass image. This scene will give you 2 PSD files. You will have to do a little work, but not much. Just load the alpha channel as a selection and use the Float command to make a new layer based on your selection. You now have a perfect object(s) layer with a built-in shadow. The second PSD will have a clean mask just for the box in case you need to adjust the shadow.

As another option, if you select PNG as the output format, you will get all these layers as separate files. The only advantage to using the PSD format is that you could go up as high as 32-bit if you have very complex and subtle shadows and transparent areas.

Hope I didn't confuse you. Ha. That was a little rambling on my part.

[C4D] I need help! / Re: Take Manager Camera Exposure
« on: Yesterday at 20:08:24 »
When I use the Take system, I'll usually have a separate camera for that Take Also, don't forget about a custom Render Setting assigned to that Take as well. Might already know that, but wanted to make sure.

You didn't say you were using Team Render, so not sure that old bug is causing this problem.

Work in Progress/Tests / Re: Wip's n sh*t ;)
« on: 2022-11-22, 16:10:27 »
@Beanzvision Do I get a prize for spotting the Pixar ball in that kitchen scene? ha

Tried your suggestion and had the same error.

[C4D] General Discussion / Re: Camera Composition helpers
« on: 2022-11-22, 01:08:03 »
@MacMDX Did you use the correct mode? I looked at the DoF and it only changed when using the one mode.

Updating a few machines so I can use my mini render farm. I logged in remotely to my Mac and I download the v10 Daily Build and run the installer. I had a similar error when v9 came out. At some point, I get an error saying there was a problem with installing the material library. It will finish the install and appears to work inside C4D, but there are errors in some of the materials from the library. They seem to be the newly added items in v10. Below is a screen shot of one section. I also say errors in the glass, nature and plastics sections. v10 installed perfectly fine on the Windows 10 PC and my 2017 iMac Pro running Monterey and an M1 Mini running OS 11.4 Big Sur.

The problem Mac is:

Version • 10 (Daily Build Nov  3 2022)
2013 Mac Pro with OS 10.15.2 Catalina (I will be updating the OS soon)
C4D r20 and r25

Work in Progress/Tests / A Little Holiday Fun
« on: 2022-11-21, 17:20:43 »
Found an old C4D scene and finished it off with Corona. I need to learn more about adding some subtle fog to this scene. Maybe play with depth of field too. Enjoy.

Work in Progress/Tests / Re: Bad quality
« on: 2022-11-21, 17:13:06 »
Second what others have said. Lighting is priority number one, however, if you have razor sharp edges and elementary materials, the great lighting will only highlight those shortcomings. All the edges in your render will slice a tomato they are so sharp. A very slight bevel will catch light and provide tremendous realism. Look around your house. EVERYTHING has a slight bevel/rounded edge. Also, everything has reflection. Even it is very subtle.

One trick you can use when dealing with multiple lights is to only turn on ONE at a time and adjust. Sometimes is difficult to see a highlight with all the other lights are on. Just some suggestions.

[C4D] I need help! / Re: Weird alpha
« on: 2022-11-21, 16:50:09 »
Were you using Team Render? In the past, I've seen TR render the image in sections base on the cores. Some are faster than others. Just a thought.

[C4D] Bug Reporting / Decals Don't Work with Instances
« on: 2022-11-20, 19:17:49 »
Main issue. It appears Decals do not work with C4D instances at all. Tried Instance, Render Instance and Multi-Instance. If I just drop a stacked material onto the objects, the grunge shows up in all instances no problem.

I thought, why not try this Corona Proxy object instead of using C4D's Instances. First of all, very clumsy to use. Multiple steps, save each one, blah, blah. Should just work with a click. As you can see in the lower image, not quite the look I was going for. I have read in other old threads, that you need to combine into one mesh and drag materials into those channels. What goes where? I have no clue. Clunky. If you have a bunch of houses or buildings this would take so long.

Anyway, Decals don't work with Instances.

[C4D] Bug Reporting / Re: Problems with Takes
« on: 2022-11-18, 23:57:09 »
I addressed that in the my OP. I had set the VFB to be the default which how I noticed this issue. Not a big problem, just one that shouldn't be there.

When I change it back to Picture Viewer, it works however, that's when the warning comes up about all the "missing" textures yet it renders perfectly.

[C4D] Bug Reporting / Re: Corona 9: Lights always visible
« on: 2022-11-18, 19:31:55 »
I posted in one of those threads that if you add your lights to a Layer, you can then hide any object in that layer with one click.

[C4D] General Discussion / Re: Corona C4D Models/textures
« on: 2022-11-16, 18:24:09 »
Can't tell you why there aren't more resources. My guess would be while Corona is very popular with ArchViz pros, not many of them use C4D for their work. Here are a couple of material sources that I have purchased from. Everything from The Pixel Lab is top notch.

[C4D] I need help! / Re: newb question
« on: 2022-11-15, 20:45:11 »
You need something in the air to catch the light, such as fog.

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