Author Topic: Rain of Arrows vs Practice Target Animation  (Read 1537 times)

2016-12-16, 02:40:14

snakebox

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Hi everyone,

I just want to share a little fun project I am making purely with the purpose of getting back into particle flow.

So it's a fully dynamic system that shoots arrows, which hits which ever target I want. On impact they trigger an animation that makes them wiggle.  I have setup the option to spawn a plane with a texture for impact or drop splinters or similar on impact, but I'm not using it here. 

Check out the animation here:

https://vimeo.com/195883757

Rendered in Corona with motion blur and depth of field, no post outside of frame buffer tweaks.

Using the latest Daily build, there is a bit of curve adjustment through corona, as well as bloom/glare and a bit of highlight compression.
50 passes / frame, 25fps.

Next step will be sound design, trying to edit it to have the feel of arrows flying over you hitting the target and ground.