Hi everyone,
I just want to share a little fun project I am making purely with the purpose of getting back into particle flow.
So it's a fully dynamic system that shoots arrows, which hits which ever target I want. On impact they trigger an animation that makes them wiggle. I have setup the option to spawn a plane with a texture for impact or drop splinters or similar on impact, but I'm not using it here.
Check out the animation here:
https://vimeo.com/195883757Rendered in Corona with motion blur and depth of field, no post outside of frame buffer tweaks.
Using the latest Daily build, there is a bit of curve adjustment through corona, as well as bloom/glare and a bit of highlight compression.
50 passes / frame, 25fps.
Next step will be sound design, trying to edit it to have the feel of arrows flying over you hitting the target and ground.