Author Topic: Living in Lisbon  (Read 11537 times)

2017-03-30, 12:07:24

Correntes

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Hello!

After two years of working for Real Estate investors in Lisbon trying to capture the mood, we saw a set o photographs of Apartamento in Estrela by Aurora Arquitectos that depicts the mood we were looking for, so we decided to do a quick exercise to emulate the mood and light of the living room.

The exercise developed in a set of images witch we called Living in Lisbon.

Hope you like it.














2017-03-30, 12:50:38
Reply #1

bluebox

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Simply love how homogenously lit those interiors are! Really great looking set of renders.

As much as I hate to ask people about their workflows I'd like to ask some questions if I may of course:
-what is the albedo value of the white walls ?
-any specific postpro you guys use ? LUTs/ strong highlight compression + contrast boost ?
-am I right that you used pure white colour as environment here ?

Thanks in advance for the answers !

2017-03-31, 13:20:05
Reply #2

Correntes

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Hi bluebox,

Albedo value for the white walls is 240 srgb

For the luts nothing special worth mention. We tried to be faithful to the photo shoot regarding the contrast value.

For the the environment light, we used an sunny hdri rotated.

2017-03-31, 14:10:39
Reply #3

octavtirziu

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Great work! Everthing looks so clean. The objects are interesting also, like the teapot , the large vase on the floor and the fluffy looking plants sort of thing.

2017-03-31, 17:23:35
Reply #4

deshu

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Great detail. Detail is everything in such minimalistic interiors.

Is floor texture commercial?

2017-03-31, 17:28:26
Reply #5

lasse1309

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particularly beautiful!
like them very much :D
L

2017-03-31, 19:02:43
Reply #6

STRAT

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Beautiful

2017-03-31, 19:16:07
Reply #7

Ludvik Koutny

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I actually don't like unrealistically bright walls. They kill most of the contact shadows that would naturally occur, resulting in very flat, washed out look ;)

And they also probably make your rendertimes longer than they need to be :)

2017-04-01, 17:08:54
Reply #8

Correntes

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Thanks for the reply.

The floor is from cgsource.

Rawalanche its curious that you mentioned the brightness of the walls.

Maybe i messed up with the post and flattened the image with luts ? I did compressed the highlights...

This is the ref photo by the way


2017-04-02, 00:44:16
Reply #9

marius iordache

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Really nice mood and design, not mentioning the execution, Congrats!

2017-04-03, 15:58:25
Reply #10

yagi

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wow! even the reference photo looks like a rendering.lol . but now i can see the contact shadows rawalanche was refering too in real life... i agree, it would have made yours even more perfect. great work all the same.

2017-04-04, 17:24:03
Reply #11

Ludvik Koutny

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Thanks for the reply.

The floor is from cgsource.

Rawalanche its curious that you mentioned the brightness of the walls.

Maybe i messed up with the post and flattened the image with luts ? I did compressed the highlights...

This is the ref photo by the way

You see how the ref photo has more defined shadows in the corners of the walls? That's exactly it! :)

It's not that you messed up with LUT, it's that you use WAY too high value for your white walls. 240 is extremely high, even fresh alpine snow is something like 225-230. Average new white wall paint is usually somewhere around 200. So that's why you get so washed out corners of the walls compared to the photos. And it also increases your rendertimes a bit.

2017-04-05, 08:57:50
Reply #12

CiroC

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Thanks for the reply.

The floor is from cgsource.

Rawalanche its curious that you mentioned the brightness of the walls.

Maybe i messed up with the post and flattened the image with luts ? I did compressed the highlights...

This is the ref photo by the way

You see how the ref photo has more defined shadows in the corners of the walls? That's exactly it! :)

It's not that you messed up with LUT, it's that you use WAY too high value for your white walls. 240 is extremely high, even fresh alpine snow is something like 225-230. Average new white wall paint is usually somewhere around 200. So that's why you get so washed out corners of the walls compared to the photos. And it also increases your rendertimes a bit.

What if you are using a texture for the wall? Should I go to Photoshop and check the RGB value and adjust it?

2017-04-05, 10:38:44
Reply #13

Ludvik Koutny

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No, you can simply reduce RGB level value in bitmap node to something like 0.8

2017-04-05, 14:40:46
Reply #14

dartofang

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i like those bright and big windows. the lighting is spot on! :)