ok, I went over the scene, and it seems like it is caused by a combination of factors:
- extreme bump value (44)
- extremely low bump filtering value (0.01)
- using reflection further increases bump strength
- using very skinny triangles causes self-intersections
I won't fix this now, but I'll save the critical part of the scene (the 2 offending polygons) for later, when I'll try to deal with selfintersections in more general way