Author Topic: first render test(s) with corona  (Read 12347 times)

2013-03-26, 16:34:48

herbap

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default render settings ("path tracing" for ps / ss) and simple corona materials
no light, just emissive materials

render time, nine (9) minutes



more is coming...
« Last Edit: 2013-03-27, 14:35:48 by herbap »

2013-03-27, 14:45:25
Reply #1

herbap

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second test... with my old baby room model

simple white materials with subtle reflections
corona sun+sky
pt+hd
3.47 minutes

(this scene crash with modifiers, all geometry collapsed)

2013-03-27, 14:52:02
Reply #2

herbap

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same scene with different sun angle



imho, adjusting "post process" parameters while rendering is great!

2013-03-27, 15:14:36
Reply #3

Ludvik Koutny

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It could be useful for us if you could try to track down the modifier that causes crashing ;)

2013-03-27, 15:35:06
Reply #4

herbap

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i send dump and scene file...



another angle for camera and sun with DOF (pt+hd / 33 samples)

2013-03-27, 15:48:16
Reply #5

Ludvik Koutny

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Yes, i noticed...  just after i wrote the comment...  sorry about that...

And thanks very much, all of the feedback is extremely helpful!

2013-03-27, 16:03:47
Reply #6

herbap

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another angle... another view

its joyful... rendering with corona... i cant stop myself :) :) :) i will try something different with this scene

2013-03-27, 16:09:40
Reply #7

Ludvik Koutny

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2013-03-27, 16:20:06
Reply #8

herbap

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:)

last render without materials

2013-03-27, 18:11:53
Reply #9

Ludvik Koutny

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Do you ever eat like a lunch, or dinner? If you do, you might want to leave it render over lunch or dinner, at least for 30 minutes...  you could get at least one image clean. But i know from my experience that when you get Corona in hands, it hard to be patient :D

2013-03-28, 13:19:07
Reply #10

herbap

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exactly!... be patient with corona... almost impossible :)



and yet another grainy animation render


2013-03-28, 13:53:01
Reply #11

Ludvik Koutny

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2013-03-28, 14:35:52
Reply #12

herbap

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new room, new render test... begin with white materials again :)
but this time i planning finish all materials
« Last Edit: 2013-03-28, 16:35:29 by herbap »

2013-03-28, 14:40:20
Reply #13

Ludvik Koutny

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Any reason why you use preetham over hosek sky? Hosek+Wilkie is a lot more accurate sky model ;)

2013-03-28, 16:50:13
Reply #14

herbap

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i dont know :)

same render and a few raw materials with hosek sky