Author Topic: Typical decomposition into render elements  (Read 15996 times)

2014-01-14, 16:29:16
Reply #15

Ondra

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you are missing the point, I am not asking which new render elements could be added, but what are the most basic ones one wishes to break beauty pass into most times.
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2014-01-14, 16:57:24
Reply #16

lmikkelb

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Agree with DeadClown
Diffusecolor + diffuse direct + diffuse indirect + reflectIndirect + reflectDirect  + translucency + emission
With the right gamma:)

2014-01-14, 18:32:21
Reply #17

Midge

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What you're proposing sounds good (diffuse direct + diffuse indirect + reflect + refract + translucency + emission)
Added to that a Background (For HDR BG's) option would be nice as well.

2014-01-14, 18:42:04
Reply #18

olejka2k

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I think main passes are :
Diffuse Color
Direct Lighting
Indirect Lighting (GI)
Reflection
Refraction
RAW of above channels
Specular
WireColor
RenderID
SelfIllumination

ZDepth
Ambient Occlusion
SSS
Normals
Velocity

Anyway the more elements you have (except main ones) the better it is, as it will make our life easier when it will come to composing :)
And some channels to see how Corona handles GI and samples. In VRay it is samplerate channel.

2014-01-14, 18:54:58
Reply #19

companioncube

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seeing as your taking the time to redo this now would be great to have Deep Data, world position pass and UV Coordinate pass. a lot of compositors would love you

2014-01-14, 21:52:33
Reply #20

The Pixel Artist

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I'll also agree with Deadclown's list, as well as olejka2k's full element layer list (except a MaterialID layer is missing).

Can Corona currently render out a MatID or Zdepth layer? (haven't had a chance to test this yet)
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2014-01-14, 22:13:00
Reply #21

Paul Jones

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Blend re is very useful - for example is you want everything except reflection, and then comp the reflection on this.

2014-01-14, 23:01:29
Reply #22

astudio

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What you're proposing sounds good (diffuse direct + diffuse indirect + reflect + refract + translucency + emission)
Added to that a Background (For HDR BG's) option would be nice as well.

Very very very true.