Author Topic: Daily Builds 1.6  (Read 132149 times)

2016-10-26, 10:00:24
Reply #45

Dionysios.TS

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Hi all, today I installed the new 1.6 daily builds and I get error with the LUT files built in files (see attachment).

Thanks,

Dionysios -

2016-10-26, 10:13:08
Reply #46

Dionysios.TS

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LUT doesn't work at all whatever file you try to load in.

Thanks,

Dionysios -

2016-10-26, 10:16:01
Reply #47

Ondra

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what 3dsmax version and what system locale are you using?
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2016-10-26, 10:21:13
Reply #48

Dionysios.TS

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3ds Max 2017 SP2

Win 7 PRO
Dual Xeo E5-2683 v4 @ 2.10Ghz
64GB ram

2016-10-26, 11:04:40
Reply #49

Ondra

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what is your system language? decimal point or comma? What is your thousands separator?
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2016-10-26, 11:15:17
Reply #50

Dionysios.TS

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2016-10-26, 14:23:11
Reply #51

GabaCGStudio

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after waiting for years, finally i saw this shit!! and f***ing memory problems was gone :]

Congrats Corona Team.




2016-10-26, 14:52:18
Reply #52

Dionysios.TS

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what 3dsmax version and what system locale are you using?

Ondra, did you reproduced the LUT issue?

thanks,

Dionysios -

2016-10-26, 15:23:13
Reply #53

Ondra

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pavel is looking into it
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2016-10-26, 15:28:15
Reply #54

Dionysios.TS

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Say hi to Pavel :)

2016-10-26, 19:16:20
Reply #55

Ondra

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Next daily will have significantly improved HDRI environment sampling - attaching some examples
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2016-10-26, 19:32:10
Reply #56

Dionysios.TS

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Next daily will have significantly improved HDRI environment sampling - attaching some examples

So we'll get less noise for the same amount of passes? :)

2016-10-26, 19:34:26
Reply #57

Ondra

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Yes. Basically: if you use HDRI that produces shadows (soft or sharp), rendering will get significantly faster
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2016-10-26, 19:38:11
Reply #58

Dionysios.TS

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Yes. Basically: if you use HDRI that produces shadows (soft or sharp), rendering will get significantly faster

Fantastic!!!

2016-10-26, 19:39:23
Reply #59

pokoy

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Next daily will have significantly improved HDRI environment sampling - attaching some examples
Great!!