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[C4D] I need help! / Re: Instances with Decals. Problem
« Last post by wardy_mk on Today at 07:55:08 »
@Beanz

Here's the scene.... I've left out the HDRI as it's too large.

Thanks in advance.
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100%.
It's not difficult for the program to say "it's got the same name but IS it the same material? No? Let's import it as a new material" just like with any other material...
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[C4D] I need help! / Re: Instances with Decals. Problem
« Last post by wardy_mk on Today at 07:51:49 »
Ooh tried it, no joy....!
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About this Forum / Exemplary Сasual Dating - Real-life Females
« Last post by delimabelem on Today at 04:48:57 »
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[Max] I need help! / Re: geosphere as background
« Last post by Tom on Today at 04:36:39 »
Interestingly, I just discovered that I had encountered this bug in my last scene without knowing where it came from. I had thought that my backplate was the culprit but didn't have time to address the issue. So thank you @leo_surrealismo for this very informative thread.

The workaround seems effective, it's always better than fixing the bug in Photoshop :) but I see that the post dates back to 2021: so it's not planned to find a fix in a future Corona version?
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[Max] I need help! / Re: mapping help
« Last post by Erich on Today at 03:08:44 »

It's combination of material ID and Corona multi-map. Polygons of the bottle has two different material IDs assigned to them - ID1 for polygons that should have knurling and ID2 for polygons that shouldn't have it. On material side, it's Corona multi-map that's defining which ID will have knurling and which will have 0 displacement. Hope that makes sense.

Hey Romullus. I was able to figure it out based on your description. Thank you once again from your very detailed help. I have learned a lot from you in this project. One thing I am realizing is that some of the effects you created using Corona nodes could also be done just in Photoshop. For example, you used gradient ramps to hide parts of the displacement texture. I think I could do the same thing just using photoshop and hiding the areas that I don't want to be displaced by covering those areas of the displacement texture with black in Photoshop. I wonder if just using photoshop for these effects might be a lot easier to achieve and allow for greater flexibility?
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[Max] I need help! / Re: Render multiples camera matching
« Last post by Aram Avetisyan on Today at 00:47:51 »
That can be a good idea to have "Active camera overrides" checkbox for shadowcatcher, then it should work fine (besides the currently available option to animate it with maps).
I'll see how/if this can be implemented.

Depending on the exact thing needed, if there is animation, if there is changing environment and lighting, Scene states worked pretty robustly.
Yes, they are not the best when setting up and UI/UX wise, but they reliably work with batch rendering, which is one of the most important things for rendering animation.
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[Max] I need help! / Re: mapping help
« Last post by romullus on Today at 00:11:48 »
I was wondering how were you able to stop the black label from reflecting in the liquid object

I didn't do anything special about that, i'm sure the label is actually reflecting, like it would naturally do, but since the setup does not include any non-physical hacks, everything just looks normal and plausible.

how you were able to make the displacement only affect the outside of the glass?

It's combination of material ID and Corona multi-map. Polygons of the bottle has two different material IDs assigned to them - ID1 for polygons that should have knurling and ID2 for polygons that shouldn't have it. On material side, it's Corona multi-map that's defining which ID will have knurling and which will have 0 displacement. Hope that makes sense.
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[Max] I need help! / Re: mapping help
« Last post by Erich on Yesterday at 23:41:04 »
Hi Romullus. I am still going over your material setup - there is a lot of things in there to digest!. I was wondering how were you able to stop the black label from reflecting in the liquid object and also how you were able to make the displacement only affect the outside of the glass?
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