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Messages - drhashemi

Pages: [1] 2
1
[Max] I need help! / Re: blur render in textures
« on: 2020-05-07, 10:37:05 »
maybe you can share or show material setup. to me it looks fine only with brick texture i can see blur for diffuse only, check mapping and filtering, and resolution of texture

my main problem is the sofa
but i will check and share my result
thank you

2
[Max] I need help! / Re: blur render in textures
« on: 2020-05-07, 10:08:42 »
First of all i want to say that your image doesn't look blurry to me at all, but of course everyone has his own taste for sharpness. It might be helpful if you could show one of your previous render which you consider sharp, so we can know what is your expectations. Anyway, if you look at the edges of the objects, they are all sharp, that means there's no problems with image filtering. You may want to check bitmap filtering, a.k.a. blurring in 3ds max. Check your textures in material editor and see what is blur set at  - default is 1.0, but you may want to set it to 0.1 or even lower. You can use batch material edit script to edit settings on several materials/textures at once. And lastly, applying sharpening in post-production, or in Corona VFB also might help a great deal.


first of all, thank you so much for your time. but what you mentioned about textures and stuff are so basic in rendering which i always take care of them.
I mean it's like a high amount of denoise has been applied to the image which killed the details, but I didn't use denoise at all...
here you can see my work specially in interiors all detail are always sharp
https://www.behance.net/mohsen-hashemi

I'm going through render element "sampling focus" to see if I can find the problem

3
[Max] I need help! / Re: blur render in textures
« on: 2020-05-07, 00:04:04 »
I also merged the scene in a new blank scene
but it's still the same

4
[Max] I need help! / Re: blur render in textures
« on: 2020-05-07, 00:02:40 »
no its not...

5
[Max] I need help! / blur render in textures
« on: 2020-05-06, 22:58:46 »
hi
recently I have a problem. none of my renders look sharp anymore.
why is this problem happening?
is this because of converting the scene? or image filter?
my renders look very blurry everywhere. I should say i made all shaders non-converted, only scene?
my clients are going to disappoint. can anyone help?


6
Gallery / Kisses In the Rain
« on: 2019-10-27, 12:15:15 »
Kisses in the rain
max-corona-photoshop
www.renderexpert.info

7
Gallery / Re: Urbanism
« on: 2018-09-20, 09:25:58 »
thank you for the comment
i used volumetric fog and also add some on post pro too

8
Gallery / Re: Urbanism
« on: 2018-09-19, 05:57:25 »
thanks pal

9
[Max] I need help! / Re: error about ram while rendering
« on: 2018-09-19, 04:18:28 »
Thank you guys
the problem has been solved
i put in again and it working

10
[Max] I need help! / Re: error about ram while rendering
« on: 2018-09-18, 15:52:52 »
One of the two sticks in the drawer? ;) No, ok... What's the output of

Code: [Select]
wmic computersystem get TotalPhysicalMemory
pasted in a command prompt? Or can you post a screenshot of the performance tab of the task manager?

And why do you still use v2 RC1? Just wondering...

Btw: Potentially the scene suffers from something I notice in many scenes using ForestPack/Foliage: the commit size is incredibly large. The ram usage of the max process never comes even close to the comitted ram during rendering, but the OS has to provide it. Needless deal-breaker when operating at ram limit.


Good Luck


just check its shows 17GB and also in the windows properties is still 32 but wrote (15.9) Gb useable
i dont know why :(

yes i use v2 yet
should upgrade

11
[Max] I need help! / Re: error about ram while rendering
« on: 2018-09-18, 06:59:03 »
im sure i have :D

12
Gallery / Urbanism
« on: 2018-09-18, 06:13:52 »
hi
my recent work with corona renderer

13
hi guys
recently i faced this error and i dont know what its about
because my ssd hard is not full and not program except max is not open and i use to render a scene with 2 GB size full of tree and foliage with no problem
but now on an interior with not much obj i have this error
i have 32 Gb 2x16 of ram
ryzen 1700x


14
Gallery / Re: The Second Chance Project
« on: 2017-07-02, 07:50:35 »
thank you for your comment
post production done only fro contrast and cold and warm environment made in the scene.

15
Gallery / The Second Chance Project
« on: 2017-06-27, 13:38:24 »
Hi guys this is my recent work by corona renderer
hope you like it
and thank you so much coronareder team for EDU Licence


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