Chaos Corona for Cinema 4D > [C4D] Daily Builds
Depth of Field Highlights Solver playground!
maru:
Not really a daily build feature, since Corona 10 is already released, but we didn't have a dedicated playground thread for this, and we are super curious about your results, so here it is!
If you are rendering a scene where highlights are blurred due to depth of field (distant city lights, interior lighting, reflective/refractive objects), you can enable the new DOF Highlights Solver to get faster rendering.
You will find the checkbox in Render Settings > Corona > Performance settings. You don't have to change the Budget and Reprojection values as the defaults work well (but you are welcome to test them if you wish!).
You also need a camera with depth of field enabled.
Example 1 - Same render time - Click to open interactive comparison
Example 2 -Same render time - Click to open interactive comparison
You can learn more about the new Highlights Solver and DOF in general at:
- Corona Help Center
- Corona Documentation
tuami:
my scene is extreme bright when i enable the new highlight solver
i have two sky objects (first only visible directly, second only reflect, frfract and Gi) the sceneis loaded within a xref object
any ideas?
maru:
Sorry, but I am not sure what is going on there. Could you please attach a sample scene here or at https://support.chaos.com/hc/en-us/requests/new
tuami:
hello here a test scene,
it seems to be related to bloom & glare, a refractive material and or a self illuminated material, test the scene once without and with the highlight solver and leave both rendering bllom and glare on
Beanzvision:
Hi there, are you using the viewport IR for this? Does it happen if you run a default or final render?
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