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Chaos Corona 9 for Cinema 4D daily builds - Changelog

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Ales:
Please check this article covering the risks of using daily builds: Daily Builds FAQ
Use daily builds at your own risk and always make backups of important projects before opening them with a daily build installed.

Changes in Corona 9 for Cinema 4D (Daily Build 2022-09-19) (https://drive.google.com/drive/folders/1xoDTlVaxw6ovZ3-KLhUjdn5DowtEuAic):


* Added:
* Added support for Cinema 4D 2023
* Fixed/Changed:
* Improved rendering speed of Corona clouds
* Faster IR parsing of Clouds
* Fixed some more issues with tonemapping pipeline being reset when switching cameras
* Chaos Scatter is now separate plugin
* For now this is mostly internal change that will allow us to simplify development of Chaos Scatter
* Fixed problem with decals not working on Corona pattern using materials from pattern object

Ales:
Please check this article covering the risks of using daily builds: Daily Builds FAQ
Use daily builds at your own risk and always make backups of important projects before opening them with a daily build installed.

Changes in Corona 9 for Cinema 4D (Release Candidate 1) (https://drive.google.com/drive/folders/1WyXJ0IZZYPxjSFNNNZTBXr6jZK9zrOZR):


* Added:
* Added Corona Spline Render tag for rendering splines
* Added Corona Scanned material for rendering Chaos Scans materials
* Get your trial here: https://www.chaos.com/scans
* Added support for contrails in Corona Sky
* Added configurable seed for clouds in Corona Sky
* Added option to use automatic pattern height in Corona pattern modifier
* Added support for setting distribution shader in Chaos Scatter
* Added support for edge trimming in Chaos Scatter using new Scatter Edge Trimming shader
* Added option to control motion blur shutter speed using curve in render settings
* Added checkbox to Corona Sun to apply shadows from clouds
* Changed:
* Out-of-core textures were moved from Development/Experimental tab and can now be configured in global preferences
* Removed volumetric settings from Corona Sky shader - this was only accidentally exposed in Sky shader in one of previous daily builds and was not working - use Corona Sky object instead
* Improved import of some Cosmos materials
* Minor speed improvements when rendering multiple material previews
* We measured about 5% improvement in our tests
* Corona Camera UI is now separated into tabs
* Fixed:
* Fixed occasional crashes in QT6 reported in last daily build
* Fixed crash when Sky ground color is set to colors above 1 (it was possible to set this in C4D 2023)
* Fixed flipped axes when using Distance shader within Chaos Scatter
* Fixed crash when VDB file fails to load in VolumeGrid object on macOS
* Fixed bug with Corona Sun not being correctly affected by turbidity when using Corona Sky
* Fixed problem with Main clouds and Cirrus moving in different directions in Corona Sky
* Fixed problem where values values lower than 200m for "Height" cause tiling artifacts in clouds in Corona Sky
* Fixed crash when resetting all curves in tone mapping

Ales:
Please check this article covering the risks of using daily builds: Daily Builds FAQ
Use daily builds at your own risk and always make backups of important projects before opening them with a daily build installed.

Changes in Corona 9 for Cinema 4D (Release Candidate 2) (https://drive.google.com/drive/folders/1WyXJ0IZZYPxjSFNNNZTBXr6jZK9zrOZR):


* Added/Changed:
* Added decal mode in UVW randomizer
* Added "Viewport preview resolution" in clouds section in Corona Sky
* Corona installer updated to use license server 6.0.0
* Fixed:
* Fixed Corona Sky preview in new C4D versions
* Fixed crash when reordering tonemapping pipeline via Edit dialog while having focus in one of the spin edits
* Minor UI fixes in tonemapping Edit dialog (tooltips, double click etc)
* Edge trimming should now work also with Corona Proxy (including Cosmos presets)
* Fixed problem with Corona proxy with Edge trimming shader not rendering in Scatter when it used relative path
* Fixed imports of Scatter presets on macOS
* Fixed problems when rendering Corona Scanned material on a sphere with "Perfect sphere" enabled
* Fixed crash when removing material attached to rendered spline in IR
* Fixed rendering of colors of instances scattered using Chaos Scatter when no material is attached (previously such instances rendered black)

Ales:
Please check this article covering the risks of using daily builds: Daily Builds FAQ
Use daily builds at your own risk and always make backups of important projects before opening them with a daily build installed.

Changes in Corona 9 for Cinema 4D (Release Candidate 3) (https://drive.google.com/drive/folders/1WyXJ0IZZYPxjSFNNNZTBXr6jZK9zrOZR):


* Fixed/Changed:
* Fixed material overrides not being applied on rendered splines and geopattern materials in "pattern object" mode
* Fixed flipped cylindrical camera
* Fixed "Use external browser" option from preferences having no effect for Cosmos on macOS
* Fixed problem with tonemapping pipeline resetting to initial state in IR viewport after every change in document
* Fixed crash in tone mapping UI when tone mapping operator is grabbed by mouse at the left edge
* Fixed problem with LUT path in tonemapping presets loading as "C:\..." on macOS
* Out-of-core textures are now disabled by default

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