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Corona Renderer 8 for Cinema 4D daily build - Changelog

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Changes in Corona Renderer 8 for Cinema 4D (Release Candidate 2) (

* Fixes and changes
* Fixed problems with keyboard editing of tone mapping parameters in Corona VFB on macOS
* Tone mapping edit dialog now automatically switches to selected camera on selection change
* Fixed ACES operator not showing parameters in Corona Camera and not saving correctly
* Tone mapping state is now stored in Cinema 4D presets (Cinema 4D R25+)
* Fixed problem with LUT paths in tone mapping presets using Windows path on macOS
* Fixed tone mapping "Copy from render settings" in Corona camera when Corona is not set as active render engine
* Fixed bug in Scatter that could cause scene corruption when saving after removing distribution objects
* Drag&dropping texture tags to Node material editor now also adds material
* Partially fixed updates of Layered material preview on submaterial update
* Fixed of flipped CoronaBitmap in Decals
* Improved logo resolution in about dialog for highDPI displays
* Added missing UI for saturation parameter in Multi Shader
* Fixed units of scatter object imported from Cosmos
* Cosmos assets containing scatter were also updated, so you might be asked to redownload such asset before importing it in the new version
* Fixed issue where installer did not remember non-selected components from previous custom installation
* Fixed some problems with NaNs
* Fixed crash when opening Corona Image Editor on macOS

Changes in Corona Renderer 8 for Cinema 4D (Release Candidate 3) (

* Tone mapping
* Fixed curves and LUT conversion when loading older scenes with camera overriding tone mapping
* Collapseable operators remain expanded even after reset
* Dot is now accepted as decimal separator (in addition to localized separator) when inputting numbers via keybord
* Fixed minor memory leaks
* Optimized UI update after tone mapping operator moving (most noticeable in CIE)
* Cosmos
* Fixed problem with some Cosmos assets missing shader in imported material
* Corona proxies imported from Cosmos now use full mesh preview mode for Cosmos assets under 500K triangles
* General improvements and bug fixes
* Fixed random crashes occuring during rendering for some users
* Fixed problems with corrupted geometry in some scenes with motion blur that could result in crashes, NaN warning and bounding box warnings
* Fixed crash in IR caused by vertex map
* Fixed problem with decals when covering objects with multiple materials assigned using polygon selection
* Fixed rendering of material stacking on decals when some material tags had disabled tiling
* Fixed rendering of direct, reflect and refract overrides when using RaySwitcher shader in Corona Sky
* Fixed problem with "Save scene with assets" where Volume Grid assets were saved without local folder prefix (causing problems in asset asset inspector and when resaving with assets for second time)
* Fixed problem with Volume Grid not retaining relative paths when localized using asset inspector
* Fixed issue where the uninstaller fails to remove some folders and files
* Fixed problem with material library not installing on MacOS Mojave
* Fixed some more NaN problems
* Scatter now supports camera clipping
* Updated icons in Corona VFB

Changes in Corona Renderer 8 for Cinema 4D (Release Candidate 4) (

* Tone mapping
* Tonemapping - ACES RRT operator replaced with new ACES OT operator. This one is less configurable, but with much better effect, see examples:
* ACES vs no operator at all -
* ACES vs Reinhard highlight compression -
* ACES vs no operator at all -
* Tonemapping operators are visually split into categories
* Fixed difference in color when curves operator is first in the pipeline
* Improved tooltips in tone mapping UI
* Chaos Scatter
* Fixed "Avoid collisions" in Scatter not working with Corona proxy
* Fixed Scatter viewport preview updates when scattering Corona proxy
* Added "Immediate updates" option in Scatter - this can be disabled to improve viewport performance when scattering bigger amount of objects
* Distance shader now works when used in Scatter
* Licensing
* Allow locating licensing configuration file (vrlclient.xml) from preferences
* Fixed problem with "Open license server" always opening localhost on MacOS, regardless of configuration
* Removed trial activation button in CIE and Standalone, as it is not possible to activate trial from there
* General improvements and bug fixes
* Fix of faceting being visible when materials with bump from Cosmos are assigned to an object
* Fixed import of opacity cutout in Cosmos materials
* Fixed artifacts caused by Curvature shader in certain cases
* It is now possible to enable/disable masks visibility for decals (to make them visible in ID pass of multi-pass)

Changes in Corona Renderer 8 for Cinema 4D (Release Candidate 5) (

* Chaos scatter
* Unified transformations to behave as expected in Cinema 4D - it now behaves as Y = up
* Values in scenes saved in previous RCs are automatically adjusted so that the render result remains the same
* Transformation shaders might behave differently in the new version as now they are evaluated as Green = Y = Up
* Fixed instances orientation in 3D scattering mode
* General improvements and bug fixes
* Configuration file vrlclient.xml is now created by default during installation on macOS (so that locating it from preferences works even after clean installation)
* Fixed missing context menu (allowing to remove operations) when editing tone mapping via render settings or from camera
* Updated icons on macOS


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