Author Topic: Faceting in Render  (Read 2033 times)

2020-02-13, 00:53:00

tshelton

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I am having an issue with these curtains. I rendered it and noticed some really bad faceting. It only shows up when I render, it looks perfect in the viewport. I also tried rendering it with Physical Renderer in Cinema 4D, and it didn't have the issue. I have only seen the issue in Corona. Any ideas what may be going on? When I imported the mesh, it was triangulated. The gray and black curtain are both still triangulated, the white one I ran the untriangulate command and it didn't solve the issue.


2020-02-13, 10:08:22
Reply #1

JViz

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try this. apply normal and normal modifiers then smooth auto modifier.
ignore that actually, that's for 3ds max
Although a purist, my work is anything but.
https://www.behance.net/ImageInnate

2020-02-13, 10:20:45
Reply #2

Nejc Kilar

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Have you tried messing around with the Phong tag?
Nejc Kilar | chaos-corona.com
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2020-02-13, 16:45:39
Reply #3

tshelton

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Yeah I messed with the phong tag but didn't have any luck. I deleted it and re added it, I also changed the angle and that didn't help either.

2020-02-13, 16:49:11
Reply #4

Beanzvision

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Hi, are you able to share the scene with us via our private uploader?
https://corona-renderer.com/upload
Bengamin Jerrems l
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2020-02-13, 17:04:14
Reply #5

tshelton

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I have uploaded that file

2020-02-14, 12:50:31
Reply #6

Beanzvision

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Thanks for the file. I have looked at the scene and have made a few small changes. I untriangulated all the curtains, selected all the points and then used the optimized command to make sure nothing was disconnected. The phong tag wasn't doing its job so I created a sphere and copied the tag from that to the curtains. Finally, I dropped everything into an SDS modifier to add additional smoothing (this is optional of course). And I get the result as follows:

I'll send you a PM with the updated zip.
Bengamin Jerrems l
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