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Corona Renderer 5 for Cinema 4D daily build - Changelog

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houska:
Changes in Corona Renderer 5 for Cinema 4D (Release Candidate 2) (https://drive.google.com/drive/folders/1BxlBSWEkpZSR-54EHJGkoONNW20DYPBB):


* Added:
* Added missing tokens to render stamp UI in render settings
* Changed:
* Corona VFB now displays plugin version instead of core version
* Fixed:
* Fixed freeze when terminating C4D with opened VFB in Mac OS
* Fixed a crash in Corona Proxy when non-existent file was loaded as a mesh
* Fixed a crash in Corona Proxy when a file with empty uvw channels was loaded
* Materials added to Corona Sky now correctly defaults to spherical mapping
* Corona Sky now works with shadow catcher
* Fixed rendering of Corona Bitmap when used in environment
* Fixed problem with Corona Sky not using object rotation in HDRI mode
* Fixed bug with shaders with subshaders (e.g. Filter) in Corona Sky rendering black
* Fixed incorrect gamma correction used for ground color of Corona Sky in viewport preview

houska:
Changes in Corona Renderer 5 for Cinema 4D (Release Candidate 3) (https://drive.google.com/drive/folders/1BxlBSWEkpZSR-54EHJGkoONNW20DYPBB):


* Added:
* Added "Object buffer ID" mode in UVW Randomizer
* Fixed:
* Fixed a crash with caustics and Render Region
* Fixed bug with VFB clearing even with "Clear VFB inbetween renders" disabled when using UHD cache
* Fixed environment overrides in render settings to work with Corona Sky
* Fixed problem with IR restarting after each post-processing/multi-regions change when using material overrides with include/exclude list
* Fixed crash when rendering perfect sphere with deformer instanced using MoGraph cloner

houska:
Changes in Corona Renderer 5 for Cinema 4D final (https://corona-renderer.com/download):


* Fixed:
* Fixed gamma correction of shaders connected to Corona Select shader
* Fixed Corona lights needing high pre-processing time (a.k.a. "preparing shadowmaps")
* Fixed issues with UI layout on Mac Catalina

houska:
Changes in Corona Renderer 5 for Cinema 4D (Hotfix 1) (https://corona-renderer.com/download):


* Fixed:
* Fixed document changed flag not being set when render regions were modified
* Fixed existing shader not being added as sub-shader when a new Triplanar shader was added on top

houska:
Changes in Corona Renderer 5 for Cinema 4D (Hotfix 2) (Download here):


* Fixed:
* ZDepth multi-pass Min and Max values in "Target Object" mode now remember the "Use bounding box" option. This option also works correctly now.
* Keyframed objects' position is now updated in IR when Motion Blur is disabled (a.k.a. It was not possible to move animated camera in IR)

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