Chaos Corona for Cinema 4D > [C4D] I need help!
Just an advice
TomG:
TY! Yes there are a lot of great renderings out there, not all of which show up in the forum or on the FB groups - another one that comes to mind is https://corona-renderer.com/blog/whisky-galore-david-turfitts-work-in-cinema-4d/.
Designerman77:
Hi Tom,
yes, cool work also at David Turfitt. Thanks for the link.
Nube architetture:
Thanks for the links, I'd like to add :
https://www.instagram.com/madimagery/
https://www.behance.net/fmgraph
I have been following Angelo Ferretti from a while and i love his images.
Designerman77 "1. lighting, lighting and again lighting."
Totally agree, and thanks for the advice.
Anyone Knows Where can i study lights set up and composition for each situation (exterior, interior, natural light...and so on) ?
I mean some courses (online courses) or books...
In the images i posted, I've used really flat Hdri for the sky and Corona's sun, than Lightmix in post.
Bye
Designerman77:
Hey Nube,
regarding HDRs, I prefer 360° HDRs, instead of those which have only the sky dome - especially if you don´t build up a whole 3D-vegetation surrounding.
Because the 360° will give you much more natural light colors in interiors ( and in general ), due to the ground surface (grass, etc.) that will reflect onto your walls.
Use HDR with a "moderate" sun position... not 12:00 mid-day... but something like 25° - 50°. So it will still generate enough energy into deep / long stretched rooms,
not only a hotspot near the windows.
Take HDRs with not too blue sky, but a balanced color, some haze and tender clouds, that diffuse the light. Of course you can apply a filter and tweak the colors or play in the camera settings, etc.
Play with the gamma of the HDR, if you want more contrast, color and sharper light/shadows... (reduce the gamma a bit).
Have a look at your rooms in reality... the "white" walls are actually totally colorful if there is some vegetation or buildings outside, that are not all grey... :)
One thing that I TOTALLY love about Corona light calculation: when light comes through a window, it will be split into spectral colors when it touches the edges of objects.
Sometimes you can see this quite clearly. This optical effect exists in reality - and especially in renders with lots of white walls & objects, this makes the scene look very natural and real.
Regarding your question, where one can study lighting techniques... I didn´t investigate that topic on the net so much...
But simply purchase some nice scenes... like from Angelo ( I don't know him personally, neither advertise for him ! ).
Study his lighting technique and try to develop your strategy out of it.
Some small "hints" from other experienced 3D artist are often enough.
burnin:
IMO, there's just a couple of books worth knowing to understand theory (LIGHT for Visual Artists: Understanding & Using Light in Art & Design) & practice (The Third & The Seventh: From Bits to the Lens).
Then it's simply about doing it - let real photography & illustration be your Imaginary Muses! Since CGI is merely a virtual medium (transferring an image from mind into light & matter). It also helps to take art photography lessons, attend workshops, but foremost: "Communicate with surrounding by paying attention to detail." ;)
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