Author Topic: node material editor has no input for texture in variation shader  (Read 4729 times)

2019-05-30, 23:50:13

edub

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The variation shader is crucial for getting UV variation on polygon faces, but when using the node editor there is no way to input nodes to the texture slots in the shader.

2019-06-12, 09:48:31
Reply #1

Nejc Kilar

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Good catch, I'd also like someone to take a look at this one :)
Nejc Kilar | chaos-corona.com
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2019-08-06, 12:36:18
Reply #2

metopa

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Hi there,

It's in the Version 5 roadmap. There's a chance that you will see variation shader support in the next daily build.