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Topics - edub

Pages: 1 [2]
16
- There seems to be duplicate "Material ID"option.
- Names do not correspond to those mentioned in the daliy build changelog:

Quote
Renamed randomization modes in UVW randomizer:
"Instance" -> "Objects"
"Material ID" -> "Texture tag index"
(!) "Material GID" -> "Material ID"
"Object GID" -> "Object buffer ID"

17
If I use corona materials in the scene, the constant shader viewport mode looks all black.

18
Seems that the Helpdesk login is broken.  I try login with the same id and password as my Corona Customer Zone - but it doesn't work.  I also can't not seem to change my password fro the Helpdesk site, or even create a new ticket (all because I can't login to begin with)...  can anyone explain to me how this helpdesk is supposed to work?

19
I remember reading some post where someone mentioned that the C4D node editor (R20) was better than the Corona node editor...  but I never tested it.  It seems that I can't find any references to that.
Is it supported with Corona materials?

20
when I have Corona render setting, I don't get the "multi-pass image" file save dialogue.  If I switch back to standard render, and check the "multi-pass" on the left column, then switch back to Corona, then it's there...

21
when naming an existing material layer, and hitting "enter", another identical menu pops up, and you need to hit enter again.

22
Super frustrating to create a nice (complex) material using the node editor, then only to find out that I can't use it in any other files, because the Corona Shared shaders get broken when copying to a new file.  This happens especially with the C4D Layer shader.
I can't tell is this has been brought up before, as I can seem to restrict forum search to just one forum (i.e. Bug report forum).
If I need to elaborate on the problem, please tell me, but I can't imagine I' the only one that has these experiences?

23
The title explains it ;)
The workaround of using the C4D Variation shader works in diffuse, but not in bump or displacement (I've posted in the bug forum in this regard)

24
The variation shader is crucial for getting UV variation on polygon faces, but when using the node editor there is no way to input nodes to the texture slots in the shader.

25
I want to use the c4d variation shader to vary the UVW coordinates for polygon faces.
The variation shader works as expected, when used in the diffuse channel, but when applied in the bump or displacement channel it has no effect (I tested in standard c4d material, and it works there).

26
Not sure if this is a bug, or as intended, but when using a triplanar shader, the texture gets inverted (180 deg on two axes).  There doesn't seem to be a way to correct this orientation.
Please see attached screenshots

Pages: 1 [2]