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[Max] Daily Builds / Re: New VFB features
« on: 2016-02-01, 21:11:30 »
My 2 cents.
I start from this: every static render I do needs to be passet in photoshop (or similar, Adobe doesn't give me any money for this), for a lot of reasons, often just to give some more contrast or to do some curve corrections, other times to have a more drastic post production. That's the reason why we need render elements.
I think all post production requests, like curves, vignetting, saturation, ecc.., are kind of post we can easily have in post (I mean in photoshop). Also, I actually prefer to have a "raw" render ready to be edit in post than to have an already edited image. One more, very often every shoot of the same scene needs some different editing, so every setting in vfb should be camera-depending to be significant.
I think developers should be concentrated in other kind of improvement, like region render in vfb, or ability to load Corona exr into vfb, or light remapping or any other tools we can't have in post.
Peace and love to everyone,
Alessandro
I start from this: every static render I do needs to be passet in photoshop (or similar, Adobe doesn't give me any money for this), for a lot of reasons, often just to give some more contrast or to do some curve corrections, other times to have a more drastic post production. That's the reason why we need render elements.
I think all post production requests, like curves, vignetting, saturation, ecc.., are kind of post we can easily have in post (I mean in photoshop). Also, I actually prefer to have a "raw" render ready to be edit in post than to have an already edited image. One more, very often every shoot of the same scene needs some different editing, so every setting in vfb should be camera-depending to be significant.
I think developers should be concentrated in other kind of improvement, like region render in vfb, or ability to load Corona exr into vfb, or light remapping or any other tools we can't have in post.
Peace and love to everyone,
Alessandro