Chaos Corona for 3ds Max > [Max] Daily Builds

Chaos Corona 13 for 3ds Max - Daily Builds Discussion

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andrew1988:

--- Quote from: ying on 2024-11-05, 10:35:34 ---I am using corona 12.1. I did not have this problem when using 11.2 before. This problem also occurred when the scene file was small. The 96G memory was suddenly fully loaded and stuck. I could only end the application by opening the task manager. Thank you.

--- End quote ---

It sounds like a memory leak occurred

maru:

--- Quote from: andrew1988 on 2024-11-05, 17:00:44 ---
--- Quote from: ying on 2024-11-05, 10:35:34 ---I am using corona 12.1. I did not have this problem when using 11.2 before. This problem also occurred when the scene file was small. The 96G memory was suddenly fully loaded and stuck. I could only end the application by opening the task manager. Thank you.

--- End quote ---

It sounds like a memory leak occurred

--- End quote ---

It does, but it could be something completely different. We will do our best to find out what it is.

i_mamun:

--- Quote from: ying on 2024-11-05, 05:28:17 ---Hello, Corona sometimes has a full memory when using interactive, so here's your feedback.
Thanks again to the corona team

--- End quote ---


I'm also having the same issue, Some of my 3d scene uses full ram suddenly. But after restarting the scene it goes to normal state using 1/4 of ram memory

aaouviz:
Hi,

Currently on daily build 2024-11-04 I'm getting odd behavior with my lighting in IR - essentially the lighting is all wrong between camera switches, a restart is necessary each time. Never seen this before.

I have an env override on and some varied camera tonemapping overrides, but nothing else is special.

Please see video and attachments. Thanks.

ab_channel=AnotherAngle3DVisuals

Aram Avetisyan:

--- Quote from: aaouviz on 2024-11-29, 15:51:47 ---Hi,

Currently on daily build 2024-11-04 I'm getting odd behavior with my lighting in IR - essentially the lighting is all wrong between camera switches, a restart is necessary each time. Never seen this before.

I have an env override on and some varied camera tonemapping overrides, but nothing else is special.

Please see video and attachments. Thanks.

ab_channel=AnotherAngle3DVisuals

--- End quote ---

I believe it is the camera tone mapping overrides which need a restart to get updated for IR, just like camera object visibility.
You can try doing batch rendering of few cameras which have different tone mapping. They should all come out with expected tone mapping overrides.

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