Chaos Corona for 3ds Max > [Max] Daily Builds
Chaos Corona 13 for 3ds Max - Daily Builds Discussion
alexyork:
Oof, the new caustics improvements in today's DB are sounding tasty! Thanks devs. This is what we like to see. Hope we can test here soon.
Edit: devs, do you have any visual examples of the changes and the impact they have by any chance? Would be super cool to see your internal tests for this and how they're impacting speed + quality.
romullus:
I like the new distribution map presets, but i think in current implementation they are very limiting. We need controls for scale and also RW scale support. Instead of high-low variants of the same map, it would be much more useful if users could edit the balance (levels) and contrast. Rotation and perhaps offset would be very useful too. I know that most of those things can be achieved by other means, like adding UVW map and UVW xform modifiers to distribution object, but it's much more convenient to have all controls in one place, especially since switching between scatter and other objects is not particularly snappy operation even in medium complexity scenes.
Oh, and why UV channel selection is disabled with custom maps? A bug perhaps?
Edit: one more request - an option to invert map.
88qba88:
I love it!
One light (corona disc, directionality 1), 2 lenses with dispersion (spheres with refraction set to 1, color white, roughness 0, caustics ON + dispersion 35 ON). All inside box with volume material applied (absorption + scattering, close to white color, distance adjusted to scene size).
maru:
I did some similar experiments and I think there is one upgrade you could add: duplicate the lenses, apply Corona Slicer Mtl to them, and slice the volume box (not the lenses). This way you will end up with no volumetric medium inside the lenses. If we imagine that the volume box is smoke, then in your scene there is some smoke INSIDE the lenses too and it affects light passing through them. :)
TomG:
Current roadmaps are at https://trello.com/b/EfPE4kPx/corona-tentative-road-map-3ds-max for Max and https://trello.com/b/dgI8vjDb/corona-tentative-road-map-cinema-4d for C4D, though with a focus on 12 Update 1 and not what is planned for next year (ie big pool hasn't been reviewed in a bit, as we'll wait til the next release is done - an example there is we hope to add the rendering of Gaussian Splats into one of the releases next year, but it's not on the map yet).
And yes, on release, this is being called 12 Update 1, not 13 :)
--- Quote from: ronaldjung on 2024-10-03, 15:20:01 ---I hope that the Vray, Gaussian Splatting, and Firefly remover updates arrive soon in Corona.
BTW, where do I find an updated Corona Renderer Road Map?
--- End quote ---
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