Chaos Corona for 3ds Max > [Max] Daily Builds

Chaos Corona 13 for 3ds Max - Daily Builds Discussion

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maru:
The "prevent black appearance" option doesn't affect reflections and refraction, only direct visibility. We have this logged at (Report ID=CMAX-195).

Avi:

--- Quote from: shortcirkuit on 2024-08-25, 00:39:57 ---Hi Devs

Something that has been bothering me for years.  When you do a render and have bloom ON and THEN you want to REGION render an area, the bloom disappears when you re-render (ie when you have the 'clear VFB between renders' checked OFF).
is this something that can be fixed?

--- End quote ---

Hi,

We have this logged in our system.

(Report ID=CMAX-1261)

zaar:

--- Quote from: Jpjapers on 2024-08-06, 15:33:05 ---Please please pretty please could we finally get a toon outline shader? Or even just expand coronawire to include a profiles mode (like sketchup profiles) without needing to outline every face?

At work currently to produce elevations with just the profiles outlined and not every polygon we are relying on a free third party exporter to export to sketchup and then produce them in there. If corona had the ability to render outlines it would have saved me genuinely weeks of work in the last two months.

It has been requested since 2014 for the exact same purpose and theres a TON of support for it every time someone posts about it. I dont think ive seen many people asking for ink and paint style shading. Just this outlines feature.

I imagine youll say you cant make any commitments to features etc etc and to post it in the feature requests etc which is fine. But toon outlines have been requested since the beta days and are consistently requested still and are one of the most backed and popular requests every time its mentioned. So if you could consider this for v13 it would make lots of your core user base very happy.

--- End quote ---

I think this topic produces a cognitive dissonance in Corona. From what I understand Corona sees itself as a cheaper (?) and simplified verision of v-ray that is more focused on just producing photoreal renders without all the clutter and confusion of all the settings and buttons in v-ray. Now contrary to popular belief, you don't need to touch all the buttons in v-ray render settings anymore. But there are other things like working with displacement that is very nice and simple in Corona compared to v-ray! So with this in mind one can understand that you can't just keep adding stuff all over, because at the end of that trajectory Corona eventually becomes V-ray? And then v-ray users would ask the question why they pay more for v-ray if they are almost the same? So Corona either has to increase it's price or v-ray has to lower it's price.

Corona has also described itself as being focused on visualisation, specifically architectural visualisation (correct me if I'm wrong here!). But in the process of visualising architecture it is not uncommon that the client or architect wants more NPR-like diagrams, sections, axonometric with lines on top of them. But then you are breaking the rule of being the "simple camera that just does photoreal rendering".

Going to sketchup to produce the lines seems like a pain. Depending on how much control you need over the lines, like do you need dashed hidden lines and so on? I think even V-ray toon falls short and you need to look at a specialised toon renderer.
What I've done is to set up a simple template Arnold file, that just renders everything with a white override material and black toon lines. I just merge tha camera and geometry and render. And as long as I don't have a lot of proxies and Corona specific stuff that won't render in Arnold it works ok and I can use it as a multiply layer in Ps.


EDIT: btw, this reminded me of how I a year ago or two, really needed to bake texture maps from a product visualisation job done in Corona. I had to manually convert everything to V-ray. Despite there being some compability, I had used a couple of corona specific maps that wouldn't render in v-ray. And there as a huge amount of manterials to go through. For my main task, Corona render was the perfect choice and a joy to work with! But for my secondary task it fell short. And if you as an artist more and more diversify into different kinds of tasks, you start to question Corona as your choice of renderer. IMHO Chaos could have solved this situation from arriving by simply not allowing any new render-specific maps to be created after the merger. This wouldn't have stopped either team from contributing or taking the lead on a new function/map, but the other team would have to ensure that it was compatible. If a Chaos TriplanarX5000 map was created by the Corona team in one release, one could expect the V-ray team to include Chaos TriplanarX5000 in the next release. From a developer side I'm sure there a billion reasons for why this would be a pain. But from a customer perspective this makes sense to me. Corona could still be Corona, but I could pay for a month of V-ray when I need those extra features like toon lines or texture baking.
Sorry if this is off topic and derailing the thread! I just want to help this situation that I and others are struggling with.

ronaldjung:
I hope that the Vray, Gaussian Splatting, and Firefly remover updates arrive soon in Corona.

BTW, where do I find an updated Corona Renderer Road Map?

aaouviz:

--- Quote from: ronaldjung on 2024-10-03, 15:20:01 ---I hope that the Vray, Gaussian Splatting, and Firefly remover updates arrive soon in Corona.

BTW, where do I find an updated Corona Renderer Road Map?

--- End quote ---

I saw that Gaussian Splatting update too... Would be amazing!

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