Chaos Corona for Cinema 4D > [C4D] Daily Builds
The new VFB: icons
Cinemike:
I prefer icon bars aligned to the left, not centered.
Other than that - let's try ito out and see.
Stefan-L:
yes, i also dislike the centered icons.
the whole vfb seems unfinished in design and usage sadly.
text are slightly unsharp,
opening arrows or click a checkbox is suddenly not instant anymore as in vfb1, it seems slower.
tabs are bad to see(only text, no highlight of active tab etc)
render and ir render button sill not 2 buttons, i hoped that woudl get finally 2 seperate buttons, the one most used is hidden (IR)
the curves window is still not detachable or resizable?
for me feel the zoom factor and channels above the tine mapping settings is also not good for workflow, i
i see no real improvement on it so far, only some things not ok yet, what is the sense of the new vfb beside some "new" graphic"?
TomG:
It was only going to be the "new graphic", but now it has extra functionality too, the main elements being multiple lightmixes, AB comparison even if images are different sizes or aspect ratios, better management of history, Gain / Gamma / Lift tone mapping. EDIT oh yes and leave bloom and glare to only be calculated at the end of the render, not repeatedly during rendering; plus drag and drop a CXR into the VFB and edit it immediately without a "one pass render to make it active" which reduces reliance on the CIE (and means you can edit any CXR even if the original scene is not what you have loaded).
PS - and there more to come in 13, e.g. reworking the denoising workflow, and more, as now we have QT to build upon after this rewrite, which opens up new possibilities.
Stefan-L:
ok thx for explanation.
guess my expectation was wrong then, i was hoping ti was some like the vray vfb2 (with many new features, masking tools etc)
i hope the old vfb stays for a while hten as option, for me the new is feeling yet a bit too laggy
TomG:
The old one should stay as an option for a while yet, probably still there in Corona 13, and then after that we'll see. We've always been adverse to the idea of the VFB becoming "Photoshop inside 3ds Max / Cinema 4D", and that doing masking and such complex work is best left to external software dedicated to that purpose, so the V-Ray-like layer editing with masks was never on the cards for Corona 12 :) We'll see where things stand going forward, but I will warn that it would be incredibly unlikely for anything like that to be in Corona 13, which already has its work cut out for it :O For the VFB, the main focus for 13 would be the reworking of the denoising workflows, I'd say (we have yet to all sit down and review our plans for 13 - we're all focused on 12 for now!)
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