Dear Corona-Team / Coronauts,
I hope that someone can help me. I have one study-project, where I try to demonstrate my contemporary architecture geometry in different light conditions.
It consists of many colored glass triangle surfaces on metal frame mounted with some additional polygons slightly self-illuminated (there is no overlapping of course), as ZYFILM panels simulation).
Unfortunately, when I try to use the new reflective caustics solver, it generates with A LOT of noise/overbright pixels. For all pictures below was set and reached noise limit 3%.
The refractive caustics alone has much less noise. Also, when I don't render caustics pass separately, then I have less noise in refractive and reflective.
My settings are:
I use LightMix to mix my lighting. Albedo is totally OK. There is also no vantablack in scene.
For the day exposure I set Corona Sun+Sky with native multiplier 1.0 and exposure correction to -2.
For evening situation there are three focused spotlights active (1cm diameter LED 10.000 Lumen with directionality set to 0.6) + displays as textures (exposure 0 with some mixpasses lowered)
Glass setting are simple - 0 diffuse / 1 reflect, refl. glossy 0.98 / 0.9 refract. The thickness is 3mm
Self-illuminated polygons - 0 deffuse / 0.5 translucency / 0 reflection / 0 refraction / thin mode is on / texture in self-illumination slot, multiplier is set to 1
(Corona 4.1, 3dsMax 2019, Win 8.1)
I am sincerely grateful for any help.