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Messages - kseniya

Pages: [1] 2
1
Gallery / renders of Contemporaine by Perkins&Will
« on: 2022-01-17, 19:34:14 »
Hello! Here is a new portfolio project based on Contemporaine by Perkins&Will.
I hope you like it!

2
Gallery / A cool mixed-use project in İzmir
« on: 2021-06-01, 17:54:01 »
Hello fellows!

Here is our new work for a big and beautiful project in İzmir, designed by Oncuoglu Architecture.
I hope you like it as much as we did :D

3
[Max] I need help! / Re: propogate masks problem
« on: 2021-05-06, 19:33:20 »
I solved it, if anyone needs a solution for this:

script Batch MEdit 1.81 - integer - renderElementPropogation - All scene materials - no excludes (leave as it is) - integer 0.

4
[Max] I need help! / [solved] propagate masks problem
« on: 2021-05-06, 19:17:25 »
Hello,

We have a scene created with Corona 5. When we opened it with Corona 6 all materials propagate mask option turned to Always.
This is a big big problem because there are hundreds of materials and there is no way we can go through all turning them back to Never manually.

Is there a way to batch convert this setting from Always to Never?
Because non of the masks renders properly, they are either invisible or in some very weird shape.

6
I mentioned in the post that I know about render hidden lights, thank you for the obvious reply without reading through my post.
And that is not a solution I want, only the sun to be active, not all the other lights.

Sun is a part of the environment, so it could be nice to have an option to keep only the sun active in isolation mode.

7
Hello,

I have a small request, which could be very useful when working on isolated objects in the scene and running IR.

I want to see the light from the CoronaSun when I isolate an object and not manually select the sun to isolate it with the object. This is useful to quickly isolate the object and work on its material and still see the sunlight effect.

I know there is an option to render hidden lights, but I don't want to see all the lights.

If there is already an option for this, please pinpoint it for me:)

8
Hello!

I know previously there were many similar topics, but I decided to open a fresh one again.
I am learning animation in Corona and testing on the scene from an older project (I did only static images for this project before).
So here is what I spotted:

First frame:
Scene parsing: 39 sec
Geometry: 10 sec

150th frame:
Scene parsing: 76 sec
Geometry: 53 sec

Scene is exactly same, only camera movement is rendered.

Computer specs:
Threadripper 3970X
128 gb ram
1080 ti

Software:
Win10Pro
Max 2020
Corona 6 (final release)

Scene complexity is medium. It has some forest pack scatters. I attach a screenshot of the scene and statics. If needed I am ready to provide a scene archive too.

So what is the reason behind the increasing times of these two phases?


9
Gallery / DeersHq project
« on: 2020-07-29, 19:46:48 »
Hello,

I'd like to share with you the free time project done for the portfolio, based on real project Deer's HQ by HnSa Architects.
I used latest Corona 6 daily build, 3ds Max, GrowFX, Forest Pack, and of course Photoshop.
I hope you like it!

More images and animation is here:
https://www.behance.net/gallery/101075465/DeersHQ-Office-Building

10
Gallery / Bishkek mixed-use project
« on: 2019-07-20, 12:19:10 »
Hi friends,

This is one of my latest projects. It was done in relatively tight timelines but came out effective enough. What do you think?


11
Hi Rowan,

I actually uploaded the scene through Corona site when I posted here and gave the link to this forum theme. Could you check if you have it? Or maybe I can upload again somewhere else?

Thank you!

12
Hello,

I upgrade to corona 4, and the scenes that were rendering fine in corona 3 started crashing during interactive render. If I tried to start regular render, an unknown error pops up, saying that it is unable to render.

After digging into the scene, I found out that the objects with materials having corona distance cause these. When I hide these objects, it renders. I tested this on a bunch of scenes, the same situation - if there is a material with corona distance, it crashes on IR or gives error on render. Also just trying to change any setting in corona distance node can eventually crash the scene too. Any of these don't happen with fresh corona distance node created with corona 4.

Could you check if this is a general bug or is it just me? I can post a problematic part form the scene to reproduce this problem.

13
Hi Ondra,

I usually have Cscatters in the scenes. But it happens even if I isolate a part of geometry and work on it in interactive mode (so scatter is not visible). Or it might be totally on turned off layer.

14
Hi,

After stopping interactive viewport, the scene gets stuck for a while, it differs from 10 seconds to several minutes. Sometimes it doesn't happen randomly. I faced this problem in several scenes and usually, it starts to happen as the scene gets heavier, but not necessarily very heavy. The problem is only at the end for interactive, the start is fast and smooth. It becomes really annoying after a while, to wait several minutes after each interactive session.

Did anyone faced similar problems? What possibly can cause this?

For info my system specs: i7 5820k, Gforce980ti, 64 gm ram

15
Gallery / Office Building in Istanbul
« on: 2018-02-06, 16:39:06 »
Images for office building concept alternatives.

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