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Messages - Tom

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1
Very useful thanks.
I don't need it as I use Scene Manager currently, but as I'm not too sure yet I will keep buying this plugin, your script may come handy.
Thanks.

2
[Max] I need help! / Re: Vibe coding with maxscript
« on: 2025-04-23, 03:53:16 »
Does anyone have good tips on how best to or which service is best suited for AI writing of maxscript code?

Many thanks!

Same for me: I found ChatGPT not very reliable when it comes to writing Maxscript.

Did you try https://claude.ai ? Just a suggestion, I didn't try it for coding, but found it pretty good for general purpose.

3
To me, it sounds like what you want to do can easily be done with Project Manager. Not a free plugin, but very useful and worth the money: https://3d-kstudio.com/product/project-manager/

4
[Max] I need help! / Re: Animation Flickering
« on: 2025-04-13, 10:49:45 »
I always use Path tracing for both solvers and never had an issue with flickering.

5
Indeed, the decal works pretty well.
Obviously it's still hard to control where does the effect appear exactly, you may want to exclude some parts of the car, the windscreen for example doesn't work very well here, probably because of the AO map, but it's fast and pretty easy to do.

Not sure why using a CoronaWire map?


6
[Max] General Discussion / Re: Max 2026
« on: 2025-03-28, 01:42:26 »
... but otherwise its pretty damn solid in my opinion, we have so many tools to work with, for non-animated scenes its blazing fast for most things...

3ds Max blazing fast?! Wow ... first time I hear this. I've never put my hands onto Maya, C4D or Blender, but I'm dealing with Max for 20+ years now and I'm still impressed by the fact it's not multithreaded yet, in 2025 ... Anyway, I agree with you about the archviz point of view, Max is a cool tool after all as you get all these scripts and plugins to speed up your workflow.

7
Hi,

Very interesting topic, thanks for posting.
If you have a VRay licence, and since you say VRay handles it, you can convert the VRay material into Corona. It's not ideal as you will still have to manually tweak every material one by one, but at least it should be a bit less time consuming.

The only workaround I can think of is creating dirt using decals.

8
[Max] General Discussion / Re: Corona and Gaussian splats?
« on: 2025-03-16, 11:53:56 »
Thanks for the help @romulus

9
[Max] General Discussion / Corona and Gaussian splats?
« on: 2025-03-16, 03:29:10 »
Hi,

Having seen this post: https://www.chaos.com/blog/gaussian-splatting-3d-rendering I was wondering if there's any plan for Corona to handle Gaussian splats in the near future?

10
Hi,

As Maru said, thousands of lights in a scene is not recommended.
In that case, what I would do is probably using a CoronaLightMtl for the light bulbs (make sure it does not emit light), and scatter few regular Corona Lights to light the scene.

12
(...) or shifting UVs in triplanar itself.

Well I've never been paying attention to these settings of the Triplanar map actually, but you're right, thanks.

13
Thanks.
The thing is: in this particular case I don't care about randomizing the map, what I'm looking for is a way to apply a material on an object that doesn't have mapping coordinates, and at the same time I want to have the ability to shift the map on the Z axis.
So I use a Triplanar map for the first purpose, and then I add a Randomizer map to play with the Z Offset.

So my setup is: map > Triplanar > Randomizer > Material

14
Hi,

I'm a bit confused about the order in which to connect the CoronaRandomizer and Triplanar maps.

I've read somewhere that the CoronaRandomizer map must come first, then it has to be plugged into the Triplanar map, but I recently had the case where it didn't work and I had to plug the bitmap first into the Triplanar map, then into the CoronaRandomizer map.

Can you clarify this point?

Thanks

15
[Max] I need help! / Re: Long rendering time
« on: 2025-03-07, 00:08:42 »

But from your Caustics article here - https://support.chaos.com/hc/en-us/articles/4954589213457-How-to-render-caustics-with-the-caustics-solver-in-Corona-for-3ds-Max

"There are also some limitations:

Caustics may render slower/differently when using render regions. The smaller the region the harder it is for the caustics solver to optimally guide photons. "

I confirm this point: caustics on the table look different when rendered with 'Region render', compared to the whole scene being rendered (see attached the region render, and the whole scene cropped to the region render).

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