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Messages - Aram Avetisyan

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1
We would love to use the sky fog with any hdri.

Yeah, I thought of it too.
Please add the idea here (if not present already): https://chaoscorona.ideas.aha.io/ideas

2
[Max] I need help! / Re: 3ds Max ACES Color Managment
« on: 2025-07-02, 13:38:00 »
Hi,

Does this happen with other textures as well, or this one specifically?
It will be good to get the actual file and test it on our side.

3
For the select map taking Map 1 even when another is selected - this seems a separate/older-than-v13-maps bug, yes.

This turned out to be a false positive - the CoronaSelect map in the attached scene has additional parameter (bezier float) plugged to "selected" parameter. This is not visible when map is drag-dropped to material editor, but gets visible once additional parameters are shown. This is a general Max limitation/bug, not a Corona related thing.

4
Hi,

I think you are doing everything fine, this is just how it looks, at least from that point and with that lighting.

I would check the materials, just to make sure that the opaque parts do not have any transparency coming from opacity settings.

5
Selecting manually is something else and is fine. Having the max version(s) greyed out in Corona installer when they are installed is not fine.

My guess is not proper installation of these 3ds Max versions.

6
when in pre 12.2 it was possible to use Volume effect with any HDRi freely.
What if volume effect is not wanted for the HDRI?

It was no problem to set it to zero value then. So we use this "bug" in all our scenes to enhance aerial perspective and all scenes now unusable in C13. It's unfortunate. No way to use it as "legacy" mode?

I get that it could have been used as a feature, but what if you have two sky maps, one with volume and one without. In that case the volume would affect the other sky map and HDRIs. It is a clear bug which is now resolved.
I am not sure what your workflow is, but I would recommend fixing the scenes so they follow the fixed/correct behavior, as you open and decide to migrate them to v13. Hopefully the tweaks are not much. E.g. there can be new features coming to sky map and supporting this "feature" would possibly affect the new ones too, which is definitely unwanted.

7
when in pre 12.2 it was possible to use Volume effect with any HDRi freely.

this - having CoronaSelect with e.g. Sky map with volume effect and some HDRI, and volume effect from CoronaSky being present in HDRI, even when not selected - was widely considered a bug and has been fixed. What if volume effect is not wanted for the HDRI?

For the select map taking Map 1 even when another is selected - this seems a separate/older-than-v13-maps bug, yes.
UPD: the above was confusion because of missed out:
Quote
Map 0 is wired to CoronaLight target custom properties.

No bug whatsoever.

8
Hi,

I have checked the scene.
The issue seems to be in CoronaSelect map, as the one used in your scene simply cannot have 0th map selected (any other than Map 1), even when done manually - it switched back to Map 1, which is black color.

Interestingly, newly created CoronaSelect maps work fine.
Workarounds are using Sky map as Map 1 in CoronaSelect map (Environment) or creating new ones, if that fits.

This is reported now and I will definitely keep you posted when this gets fixed.
Thanks for reporting it.

(Report ID=CMAX-1737)

9
Hi,

Haven't any of the machines (including master) received a notification for missing/non-engaged licenses?
We have an internal report for improving the notifications with DR, and I want to make sure that this is one of the cases which are covered in the improvements.

10
[Max] Daily Builds / Re: Camera Inside Volumes Playground!
« on: 2025-06-27, 18:36:58 »
Glad to see this align-with-camera is now working. But one issue remains that we ideally need the "camera" to be a rectangular cuboid i.e. ability to separately control it's 3 x dimensions. Because right now if you want to do this half-in-water effect you're forced to determine it with a cube, so if you want a close cut (say 10cm away from camera) it means you can still see the far faces of the cube in the render causing artifacts. We need to be able to make the width and height separate from the depth basically. As of right now I'm still having to overcome this by using a custom invisible box that I use as a coronaslicematerial to cut out of the water. Sorry no preview to share as it's under NDA.

Given the vast customization of the slicing volume with slicer material (custom shape, linking to camera, animating if needed), I don't think it is worth adding the same functionality (which will clutter the UI for a simple thing) into camera. Camera physical volume is intended for the general-use-case quick medium cuts aligned with the camera. I believe it does the same thing as slicer material under the hood, so good thinking on the workaround :)

11
Hi,

Thanks for reporting this. it is logged now.

(Report ID=CMAX-1730)

12
Nevermind.

It is reproduced and reported. Thanks!

(Report ID=CMAX-1729)

13
Hi,

Can you please share any of the minidump files you got, this should help identifying the issue.

14
Hi,

No need to try over-complicated things.
Just go to system settings, pick Corona VFB2.0 for VFB type. Afterwards, make sure you reset or restart 3ds Max for this to take effect.

Hope this help.

15
[Max] I need help! / Re: how to share my virtual tours
« on: 2025-06-19, 11:52:54 »
Hi,

Inside virtual tour there is a dropdown menu with share option/dialog. Chain icon for sharing is also available in the top-right corner.

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