Hey there.
So basically, my problem is that I want to render a new CMasking Render Element. From my understanding, and knowledge of another software this process should happen in a very short amount of time. And also once all over the image, instead of being calculated pixel by pixel.
Inside of 3dsMax:
Hovering over the "render only masks" button, it also mentions that the process should almost be instant.
This documentation also underlines my understanding:
https://docs.chaos.com/display/CRMAX/Render+Elements"Render Only Masks Option
When enabled, only the render elements which do not require shading are rendered (such as masks and normals). This option is useful, for example, if you do not need to render the full image, but you need some masking element. Since no shading is calculated, this option makes the rendering process almost instant, so you do not need to spend additional time on re-rendering the whole image."However, whenever I hit interactive render (with Render only mask enabled) it takes just as long as the original beauty image. When I switch to the CMasking Render Element inside of the Interactive Rendering it shows me the current state of the mask. And there I can see how it shows up pixel by pixel (just like a normal image getting calculated with the passes).
My question would therefore be, what is causing this problem? How can it be solved?
I tried searching the Internet, the FAQ's, the documentation aswell as watching diffrent tutorials to this topic. I tried to play around with the amount of passes, but so far I didn't find a solution which is why I'm making this Forum-Post here.
I would be very grateful if someone could help me :)